Later today Ironclad Games and Stardock Entertainment are planning to release the latest updates for Sins of a Solar Empire, Sins of a Solar Empire - Entrenchment and Sins of a Solar Empire - Diplomacy/Trinity.  This is a small update, but resolves a long-standing desync/crash issue that's been causing pain to players.

As always, check your Impulse client for the update. 

NOTE: This update may invalidate your save games


All:

+ This update fixes the most common desync and crash bug in each of the Sins games. Resolving this issue was a long time coming due to how difficult it was to track down, so we want to give special thanks to the following players for all their help -

  • Warren Tabada
  • Jordan Rideout
  • Kyle Leppert
  • Landon DePasquale
  • Frank Galati
  • Ben Horsley
  • Quarantine
  • Tristan Halverson

Sins of a Solar Empire - Diplomacy/Trinity:

Interface -

+ Trinity clients will now properly be labled on the main menu.
+ Play Entrenchment and Play Sins buttons now function properly and exist in the main menu.

Misc. -

+ Fixed a bug where certain treaties would break if the relationship between two players were negative and they were humans.

 


Comments (Page 1)
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on Mar 17, 2010

Check. Backup copy made of version 1.19, etc so replays may be watched and saved games continued.

on Mar 17, 2010

Will the mods still work, just wish to make sure ^^

 

(ok tested, mods work , SoA 2, DS.)

on Mar 17, 2010

when is the next balance patch? for vasari. 

on Mar 17, 2010

Thanks

on Mar 17, 2010

Thanks for the continued Sins lub and the game chapter buttons added to the main menu.

on Mar 17, 2010

Good news... now if only I had my gaming computer to play it...

on Mar 17, 2010

yeah the menu update is good.

 

now can we all play meet in 1 lobby and add filters to join game screen so that we can see which game version is being hosted by someone.  so that we could switch to the right version to join .

 

but huge thanks for continuing to resolve the bug issue. And thanks to those guys he listed.

on Mar 17, 2010

Iessthanjake
yeah the menu update is good.

 

now can we all play meet in 1 lobby and add filters to join game screen so that we can see which game version is being hosted by someone.  so that we could switch to the right version to join .

 

but huge thanks for continuing to resolve the bug issue. And thanks to those guys he listed.

Ditto! Filters for Everyone and Friends only is pointless when the max games listed is 5 or so. Please let us have one lobby again and allow us to actually see what is being hosted in Sins/Entrenchment/Diplomacy. The filter idea is the best one as you can simply remove Everyone/Friends Only for Sins/Entrenchment/Diplomacy.

on Mar 17, 2010

Can we get some details about the desync bug?   Where was it hiding?

on Mar 18, 2010

^It's explained in one of the posts in this thread.

on Mar 18, 2010

This is HELLA_AWESOME!!

on Mar 18, 2010

Hm the Fleets doesnt realy attacking each other anymore ...

on Mar 18, 2010

Well, it's not crashing now after the new patch but the pirate actions are still going out of synch in multiplayer (lan).  On my screen planet x is being raided by pirates but on the other computer that planet is not seen as being raided.  Seems to happen after you start giving the pirates missions.

on Mar 19, 2010

It is weird, i play only vs the AIs. After the Patch i loaded my last Savegame where i jumping to an enemy Planet. They fly to the Enemys and the Planet but no one is attacking, sometimes for some seconds but after that nothing again for a longer time.

By another Planet where two AIs fighting each other are no Problems, in a new Game i dont see this Problem too atm.

 

Edit: Ah and the same AI was an ally and in the same System too with some Ships and there was exactly the same Problem.

on Mar 20, 2010

Will this update also fix the problem with not being able to take screenshots?

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