Now available via Steam
Published on November 7, 2012 By Yarlen In Change Logs

Stardock Entertainment and Ironclad Games are happy to announce v1.1 for Sins of a Solar Empire: Rebellion. This latest update adds dozens of new maps, balance changes and bug fixes as noted below. Version 1.1 is save game compatible with the previous v1.041.


[ Gameplay ]

  • New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:
    • The Art of War Competitive
    • Battle Lines / Battle Lines Competitive
    • Blitz / Blitz Competitive
    • Close Encounters Competitive
    • Crystal Storm / Crystal Storm Competitive
    • Double Cross Competitive
    • Empires at War
    • Foreign Invasion Competitive
    • Fractured Lands / Fractured Lands Competitive
    • Gemini / Gemini Competitive
    • Hostile Orbits / Hostile Orbits Competitive
    • Kabel Competitive
    • Maelstrom Competitive
    • Melting Point Competitive
    • New Dawn / New Dawn Competitive
    • Pandemonium Competitive
    • Quick Strike Competitive
    • Random - Huge Multi-Star Competitive
    • Random - Huge Ring Competitive
    • Random - Huge Single-Star Competitive
    • Random - Large Multi-Star Competitive
    • Random - Large Single-Star Competitive
    • Random - Medium Competitive
    • Random - Mini / Random - Mini Competitive
    • Random - Small Competitive
    • Random - Vast / Random - Vast Competitive
    • Razor's Edge Competitive
    • Storm Front Competitive
    • Tempest Competitive
    • The Void
    • Triple Entente Competitive
    • Twin Empires Competitive
    • Typhoon Competitive
    • Unstable Alliance Competitive
    • Whirlwind Competitive
  • All corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won't specifically target them).
  • Ships should no longer try to use abilities on invulnerable targets.
  • Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).
  • Corvettes are no longer affected by Magnetic Clouds.
  • Adjusted relationship bonuses per Pact with allies to grant a 0.2 Diplomatic Actions bonus per unique Pact (to a maximum of 2.4).
  • Adjusted relationship penalties per Pact with enemies to grant a -0.5 Diplomatic Actions penalty per unique Pact (to a maximum of -6.0).
  • TEC Loyalists
    • Titan: Can now cast Group Shield on itself.
    • Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12.
  • TEC Rebels
    • Titan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25.
  • Advent (General)
    • Deliverance Engine Balance Changes:
      • Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).
      • Culture Spread effect increased from 5 to 15.
      • The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.
      • Deliverance Engine shots will now reduce an enemy planet's Allegiance by 10% (stacks 3 times).
  • Advent Loyalists
    • Global Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects.
  • Advent Rebels
    • Wail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership. 
    • Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30.
    • Titan: Side Beam damage reduced from 130 to 117.
    • Fixed Expulsion tech to properly give its 20% culture spread bonus.
  • Vasari Loyalists
    • Titan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE).
    • Titan: Increased the cooldown on The Maw from 175 to 210.
    • Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507.
  • Vasari Rebels
    • Titan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64.
    • Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60.
    • Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor.
  • Pirates
    • Ships spawned from bounty raids made less random and weaker earlier in the game.
    • Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).

[ Misc. ]

  • Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).
  • Fixed reported null check on first spawner buffs (thanks ateague1987).
  • Fixed broken Pirate Exterminator Steam Achievement.
  • Fixed broken Outstanding Resume Steam Achievement.
  • Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.
  • Checksum detection added on multiplayer saves to validate that saves aren't corrupted.
  • Fixed Pact related crash that would occur if a player had more than six unique Pacts established.
  • Fixed null pointer crash related to Wail of the Sacrificed.

[ Modding ] 

  • Added new icons to Galaxy Forge for competitive map types.

Comments (Page 6)
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on Nov 17, 2012

GoaFan77

Quoting BellGoRiiing, reply 74To be honest I didn't want to make a new thread for this, but that Unyielding Will (I think that's what its called) glitch is back.



I don't think it went away really. I noticed it again a few times when I reloaded a save game.
Huh, well I never really noticed it once the game went out of beta until now.

on Nov 18, 2012

Darkchaser
Sorry to say People, but I lost my E-Mail that got sent to me for the link for the update...Could someone please tell me where it is?  Stardock dowsn't seem to update it and neither does steam??




Thanks!
odd, as steam updates it for me when I let it go online in online mode, and even occasionally in off-line mode (when it should NOT)

harpo

 

on Nov 18, 2012

GoaFan77

Quoting Turchany, reply 72 would like to ask you, whether should I expect anything about this field in the near future? Mainly this is the reason that makes me wonder about what mods are there for this game. I guess it won't be that hard to put maybe 2 new planet types in it?

I think if they were going to do that it would have been added in the expansion, where they could be properly advertised. That's probably too big of a feature to add in a patch.

Another thing is that Sins has always had many good planet mods, so that took off a lot of the pressure for the devs to add them themselves. Pure planet mods include the likes of Sins Plus, Novus Universum, and Infinite Space. Also most major gameplay mods have such mods built in or they added their own, so if planets are a big deal for you, you really should start looking into them.

 

I know there are mods with planets, Sins+, Maelstrom etc, but they are not well balanced or have many strange things in them (Swamp, Savannah and other unlikely things to exist in this Universe..). I don't want to rewrite almost anything in them to make gameplay similar to the original version which I think is currently the best, (but I haven't been able to play 7 Deadly Sins so far unfortunately, maybe that would change my mind ). Maybe you're right and it would be too big for a patch, I don't know. And there are some mods I can't even download from here, Hungary, the file no longer exists or cannot find mirror or similar stuff that is really annoying.

on Nov 18, 2012

Turchany
I know there are mods with planets, Sins+, Maelstrom etc, but they are not well balanced or have many strange things in them (Swamp, Savannah and other unlikely things to exist in this Universe..).

I'd still highly recommend infinite space then. Axeldude's planets are well balanced with the original planets. No 1000 population worlds or anything. Likewise my Enhanced 4X Mod uses some of the Sins plus planets but has changed the stats to be in the same league as the original ones.

As for the swamp and savannah things, that maybe true, but Sci-fi has a tradition rich is such oddities. Almost all the planets in Sins plus seem to be based on the planets in classic games like Master of Orion. And Sins has all sorts of other realism issues too, like the ships clearly not being to scale with the planets unless the ships are absolutely huge. In fact one version of Infinite space makes all the ships and structures way smaller so that the planets actually look to be at a believable scale.

on Nov 18, 2012

GoaFan77


I'd still highly recommend infinite space then. Axeldude's planets are well balanced with the original planets. No 1000 population worlds or anything. Likewise my Enhanced 4X Mod uses some of the Sins plus planets but has changed the stats to be in the same league as the original ones.

This is the mod I cannot get from anywhere (infinite space), I guess I will have to register to mod db, or something to get rid of the no mirror stuff or only downloading the first MB and getting a finished sign... I'm really interested in it, so I'll check it out soon if it gets possible for me. And for your mod, if I'll have some time tomorrow I will try to get it from somewhere. Thanks for mentioning these mods.

GoaFan77


As for the swamp and savannah things, that maybe true, but Sci-fi has a tradition rich is such oddities. Almost all the planets in Sins plus seem to be based on the planets in classic games like Master of Orion. And Sins has all sorts of other realism issues too, like the ships clearly not being to scale with the planets unless the ships are absolutely huge. In fact one version of Infinite space makes all the ships and structures way smaller so that the planets actually look to be at a believable scale.

I don't really know classic games well, but to me they are strange, and a planet with water on surface and without ocean is odd (I really like space and exoplanets and other things in the real Universe, theories, expectations etc.). I know Sins have many strange things, a Titan almost as big as a smaller planet and a Protev far from the size it has in the intro But I think I got used to them.

on Nov 19, 2012

It's unlikely that we'll be adding more planet types. Unfortunately, due to the way the Iron Engine works, it's not really feasible for us to add them as DLC either.

on Nov 19, 2012

Yarlen
It's unlikely that we'll be adding more planet types. Unfortunately, due to the way the Iron Engine works, it's not really feasible for us to add them as DLC either.

 

Sad news but I understand the reason now. Thanks for the reply.

on Nov 20, 2012

Yeah, kinda a bummer.

on Nov 20, 2012

Maybe in Soase 2?

on Nov 20, 2012

How do you download the patch?

 

on Nov 21, 2012

kababayan
How do you download the patch?

 

Steam does it all for you.

on Dec 25, 2012

I don't have Steam !! Need a Manual Download...

 

on Dec 25, 2012

Gottimperatorelite
I don't have Steam !! Need a Manual Download...

 

You have to download steam to activate and update Rebellion.

on Dec 25, 2012

Gottimperatorelite
I don't have Steam !! Need a Manual Download...

 

Then you probably don't have Rebellion.

on Dec 26, 2012

Gottimperatorelite
I don't have Steam !! Need a Manual Download...

 

 

 

1. Pirating the software..... FREE

 

2. Not noticing it a Steam game.... STUPID

 

3. Not thinking about the possible difficulty to upgrade said software..... FOOLISH

 

4. Coming to the OFFICIAL forums owned by the DEVELOPER and complaining about it..... TO DUMB TO LIVE

 

You know..... they should really track your IP and send your laywer letter costing you 2000 €.... just for the fun of it.

 

 

Seriously..... how can somebody be so dumb and still pirate software?

 

Now.... may I recommend getting your ass to the store and solving all your trouble for 20 $...... thats 15 €..... you probably spent more money on your Christmas food and drinks than that.

 

 

 

 

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