Now available via Steam
Published on November 7, 2012 By Yarlen In Change Logs

Stardock Entertainment and Ironclad Games are happy to announce v1.1 for Sins of a Solar Empire: Rebellion. This latest update adds dozens of new maps, balance changes and bug fixes as noted below. Version 1.1 is save game compatible with the previous v1.041.


[ Gameplay ]

  • New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:
    • The Art of War Competitive
    • Battle Lines / Battle Lines Competitive
    • Blitz / Blitz Competitive
    • Close Encounters Competitive
    • Crystal Storm / Crystal Storm Competitive
    • Double Cross Competitive
    • Empires at War
    • Foreign Invasion Competitive
    • Fractured Lands / Fractured Lands Competitive
    • Gemini / Gemini Competitive
    • Hostile Orbits / Hostile Orbits Competitive
    • Kabel Competitive
    • Maelstrom Competitive
    • Melting Point Competitive
    • New Dawn / New Dawn Competitive
    • Pandemonium Competitive
    • Quick Strike Competitive
    • Random - Huge Multi-Star Competitive
    • Random - Huge Ring Competitive
    • Random - Huge Single-Star Competitive
    • Random - Large Multi-Star Competitive
    • Random - Large Single-Star Competitive
    • Random - Medium Competitive
    • Random - Mini / Random - Mini Competitive
    • Random - Small Competitive
    • Random - Vast / Random - Vast Competitive
    • Razor's Edge Competitive
    • Storm Front Competitive
    • Tempest Competitive
    • The Void
    • Triple Entente Competitive
    • Twin Empires Competitive
    • Typhoon Competitive
    • Unstable Alliance Competitive
    • Whirlwind Competitive
  • All corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won't specifically target them).
  • Ships should no longer try to use abilities on invulnerable targets.
  • Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).
  • Corvettes are no longer affected by Magnetic Clouds.
  • Adjusted relationship bonuses per Pact with allies to grant a 0.2 Diplomatic Actions bonus per unique Pact (to a maximum of 2.4).
  • Adjusted relationship penalties per Pact with enemies to grant a -0.5 Diplomatic Actions penalty per unique Pact (to a maximum of -6.0).
  • TEC Loyalists
    • Titan: Can now cast Group Shield on itself.
    • Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12.
  • TEC Rebels
    • Titan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25.
  • Advent (General)
    • Deliverance Engine Balance Changes:
      • Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).
      • Culture Spread effect increased from 5 to 15.
      • The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.
      • Deliverance Engine shots will now reduce an enemy planet's Allegiance by 10% (stacks 3 times).
  • Advent Loyalists
    • Global Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects.
  • Advent Rebels
    • Wail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership. 
    • Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30.
    • Titan: Side Beam damage reduced from 130 to 117.
    • Fixed Expulsion tech to properly give its 20% culture spread bonus.
  • Vasari Loyalists
    • Titan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE).
    • Titan: Increased the cooldown on The Maw from 175 to 210.
    • Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507.
  • Vasari Rebels
    • Titan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64.
    • Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60.
    • Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor.
  • Pirates
    • Ships spawned from bounty raids made less random and weaker earlier in the game.
    • Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).

[ Misc. ]

  • Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).
  • Fixed reported null check on first spawner buffs (thanks ateague1987).
  • Fixed broken Pirate Exterminator Steam Achievement.
  • Fixed broken Outstanding Resume Steam Achievement.
  • Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.
  • Checksum detection added on multiplayer saves to validate that saves aren't corrupted.
  • Fixed Pact related crash that would occur if a player had more than six unique Pacts established.
  • Fixed null pointer crash related to Wail of the Sacrificed.

[ Modding ] 

  • Added new icons to Galaxy Forge for competitive map types.

Comments (Page 1)
7 Pages1 2 3  Last
on Nov 07, 2012

Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30.

Chastic burst is AR titan isn't it...not VR?

Fixed Expulsion tech to properly give its 20% culture spread bonus.

also, advent, not vasari rebels


and whooo i helped with a fix

And any and all map adds I support!

on Nov 07, 2012

Doh! Thanks!  Not sure how those got in the wrong places.  Must have gotten jumbled when I was moving items around.

on Nov 07, 2012

Also any ETA on when this update comes in november? 

on Nov 07, 2012

Next week if all goes to plan.

on Nov 07, 2012

Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).

 

im sueing your lore team.

on Nov 07, 2012

Corvette packs should now counter Titans.  This should reduce the imbalances between the Titans somewhat as there are more ways to counter them.

The Advent Loyalists look like they will be a lot stronger.  Much better Deliverance Engine, economy improvement with Global Unity, and another way (corvettes) to counter the stronger faction's Titans.

Vasari Rebel starbases get 'squishier' as you move them.  I'm not sure I'm convinced that this will bring them into balance, but I'm not sure that it won't either.

on Nov 07, 2012

Bama498

Vasari Rebel starbases get 'squishier' as you move them.  I'm not sure I'm convinced that this will bring them into balance, but I'm not sure that it won't either.

Same, 10 minutes might be a long enough buff to make a difference. But it will take players more skilled tactically than me to determine if it's decisive or not.

on Nov 07, 2012

I think vasari rebel sbses need more than 3 stacks or bigger debufs

on Nov 07, 2012

Looking great Yarlen. Much appreciated (especially the Vasari Rebel starbase debuffs)!

on Nov 07, 2012

Yeah, I guess we'll see on the starbase situation. At this point, I need more folks to let me know what they think through playtesting.

on Nov 07, 2012

Thank you for fixing expulsion...I thought that was the root of my culture problems!

on Nov 07, 2012

Thank you a lot for this patch!

 

New maps are awesome! Even more awesome that you have competive version of them!

 

My thoughts are in Blue:


Stardock Entertainment and Ironclad Games are happy to announce the forthcoming v1.1 update for Sins of a Solar Empire: Rebellion. This latest update adds dozens of new maps, balance changes and bug fixes as noted below.  This update is save game compatible with v1.041.


[ Gameplay ]


New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:

The Art of War Competitive
Battle Lines / Battle Lines Competitive
Blitz / Blitz Competitive
Close Encounters Competitive
Crystal Storm / Crystal Storm Competitive
Double Cross Competitive
Empires at War
Foreign Invasion Competitive
Fractured Lands / Fractured Lands Competitive
Gemini / Gemini Competitive
Hostile Orbits / Hostile Orbits Competitive
Kabel Competitive
Maelstrom Competitive
Melting Point Competitive
New Dawn / New Dawn Competitive
Pandemonium Competitive
Quick Strike Competitive
Random - Huge Multi-Star Competitive
Random - Huge Ring Competitive
Random - Huge Single-Star Competitive
Random - Large Multi-Star Competitive
Random - Large Single-Star Competitive
Random - Medium Competitive
Random - Mini / Random - Mini Competitive
Random - Small Competitive
Random - Vast / Random - Vast Competitive
Razor's Edge Competitive
Star of War Competitive
Storm Front Competitive
Tempest Competitive
The Void
Triple Entente Competitive
Twin Empires Competitive
Typhoon Competitive
Unstable Alliance Competitive
Whirlwind Competitive

All corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won't specifically target them). Excellent!
Ships should no longer try to use abilities on invulnerable targets. Nice fix.
Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).
Corvettes are no longer affected by Magnetic Clouds. Sounds good.

 

TEC Loyalists

Titan: Can now cast Group Shield on itself. Sounds like a very good idea.
Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12. Thats arround 430 total health increase.... cant harm for sure.



TEC Rebels

Titan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25. I am unsure about this... the Ragnarov already had deadly 270 degree coverage, making it even more deadly... idk.



Advent (General)

Deliverance Engine Balance Changes: YAY! FINALLY! AFTER ALL THOSE YEARS!

Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!). ZOOOOSH.... TREMBLE BEFORE THE UNITY! 
Culture Spread effect increased from 5 to 15. That should make it a little less pathetic


The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.
Deliverance Engine shots will now reduce an enemy planet's Allegiance by 10% (stacks 3 times). That should finally do some economic damage.


Advent Loyalists

Global Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects. Wonderful! Now there is finally a reason to research it.



Advent Rebels

Wail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership. Nooo! My beloved wail! How could you?  On a more serious note, sounds like a good chance. Still very deadly, but now more difficult to use and you have to be more careful when using it... before you kill your own fleet with it. 


Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30. Ok, ok... I will admit.... it was a bit op. Good change.
Titan: Side Beam damage reduced from 130 to 117. Allright... Eradica had tremendous firepower even without Chastic Burst, a slight reduction wont hurt.
Fixed Expulsion tech to properly give its 20% culture spread bonus. Nice fix.

Vasari Loyalists

Titan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE). Sounds good, that should help corvettes to deal with the Titan that otherwise will eat about anything in no time.
Titan: Increased the cooldown on The Maw from 175 to 210. Good change, considering that it is an ability that absolutly kills carrier fleets.
Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507. Why not.

Vasari Rebels

Titan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64. Why not.


Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60. Excellent. Finally there is punishment for using them. Especially the damage received increase is probably going to be very helpful. With 3 times stacking the Vasari player may reconsider the wisdom of jumping the starbase, especially in a row. Now more unstoppable starbases that fly right to your capital. I am still not sure if it will be enough.... but for now it without any doubt deserves further online testing.


Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor. YAY. EXCELLENT! With the holy op jumping orky, most people forgot about this technology. Its old values were quite op, now it is down to a very powerful buff.



Pirates

Ships spawned from bounty raids made less random and weaker earlier in the game.
Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).

 

Good!


[ Misc. ]


Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).
Fixed reported null check on first spawner buffs (thanks ateague1987).
Fixed broken Pirate Exterminator Steam Achievement.
Fixed broken Outstanding Resume Steam Achievement.
Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.
Checksum detection added on multiplayer saves to validate that saves aren't corrupted.

Excellent!


[ Modding ] 


Added new icons to Galaxy Forge for competitive map types. Wonderful!

 

RiddleKing

Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).

 

im sueing your lore team.

 

Just because your thought moves slower, doesnt mean we Advent should not have nice toys.

 

 

 

on Nov 07, 2012

LOL!

 

Just added this to the OP also:

Fixed Pact related crash that would occur if a player had more than six unique Pacts established.

on Nov 07, 2012

Yarlen
LOL!

 

Just added this to the OP also:

Fixed Pact related crash that would occur if a player had more than six unique Pacts established.

 

nice catch!

 

I think in total that make it like this:

TEC Loyalist: Slight buff... badly needed

TEC Rebels: Slight buff... probably unneeded but it will likely do little harm.

Advent general: Badly needed Deliverance engine chance. Excellent!

Advent Loyalists: Slight buff, needed.

Advent Rebels: Medium nerf.... deserved

Vasari Loyalist: Maw nerfed.... perfect.

Vasari Rebels: Hard nerf, deserved

Imho we have to think about generally nerfing phase missiles sooner or later. Advent are way to vulnerable to them, giving them only poor changes in late game.

 

on Nov 07, 2012

This patch is awesome. Though I do agree with ARESIV about the phase missiles.

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