Stardock Entertainment and Ironclad Games are very pleased to announce the release of Beta 1 for all Sins of a Solar Empire: Rebellion pre-order customers!

This first beta will allow you to play as the TEC Loyalists or Rebels in either single-player or multiplayer via Ironclad Online or LAN. Also included in this first beta release:

  • Updated graphics engine with self-shadowing ships, up to 16X anisotropic filtering and more.
  • Updated weapon effects.
  • All the new technologies and balance of the TEC factions.
  • Construct the mighty TEC Loyalist Ankylon and TEC Rebel Ragnarov titans.
  • The new TEC Corsev battlecruiser capital ship and Stilat/Shriken corvettes.
  • Steam support for achievements, friends, game invites, automatic updates and more.
  • New ship movement system and performance optimizations.
  • and lots more!

If you've pre-ordered, watch your e-mail for your order receipt with your Steam CD-Key and download information. If you'd like to get in on the beta, head over to the Purchase page. For existing registered Trinity/Diplomacy customers the price is $29.95 for a limited time; for new customers it's $39.95.


Comments (Page 6)
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on Mar 02, 2012

and I have managed to get a computer FREEZEUP(turns out to be a firewall request when a minidump occurs) in the beta and was able to duplicate it.

 the steps are

1.play as tec loyalist,

2 build the titan,

3.s elect titan,

4. right mouse on the select abilities button to auto select abilities,

RESULT you have a frozen computer.

I will see if this also happens with the tec rebels.

and it does dump when right mouse clicking on the titan's abilities button for BOTH rebel AND loyalist

harpo

 

on Mar 02, 2012

TobiWahn_Kenobi

Quoting xaoslaad, reply 69TobiWahn, play the Rebels, gobbling up planets like it was cool, because I researched the piece with the other rebels groups, getting pirate ships coming in so fast I barely need to make my own, I hardly cared that Novalith was firing. I just went and obliterated it with a cruel wrath that only the TEC Rebels could dish out.

Thats the "problem" for me. Everything seems to be destined to shorten the games. I prefer epic long games (single and mp over lan with friends). The changes just force you to end each game very quickly. I'd wish for an option for more prolonged games.

I think that's the point.  They want competitive ladder play to exist this time around, and that's not going to happen if the pace of 1v1 and 2v2 (the main focus of competitive RTS ladder) is too slow.  Single player is still there if you want huge epic games.

on Mar 02, 2012

Is it just me or are the TEC rebels WAAAAAY overpowered?

 

Just keep building colony ships and Akkons (colony capital ships) right after you get "Truce Amoungst Rogues" (tech that makes neatral your ally). Neutrals will protect you "enough" early on. By the time you are noticed as a threat you have so much income you can build any fleet you need (including your Titan)

Build 2 Civic research centers, research logistics upgrade, build another Civic research center and then research TAR. After that just keep building colony ships/Akkons and upgrading developing the planets as you take them.

Then just pump into reasearch as you will have WAY more income than anyone early on. 

on Mar 03, 2012

brain_Teaser
Is it just me or are the TEC rebels WAAAAAY overpowered?

 

Just keep building colony ships and Akkons (colony capital ships) right after you get "Truce Amoungst Rogues" (tech that makes neatral your ally). Neutrals will protect you "enough" early on. By the time you are noticed as a threat you have so much income you can build any fleet you need (including your Titan)

Build 2 Civic research centers, research logistics upgrade, build another Civic research center and then research TAR. After that just keep building colony ships/Akkons and upgrading developing the planets as you take them.

Then just pump into reasearch as you will have WAY more income than anyone early on. 

 

i think i would have rushed you by then  .  Rebels or Loyalists people? whose your daddy?

on Mar 03, 2012

When can we hope to see the other races, and what they have to offer?

on Mar 03, 2012

definitely vasari loyalists   cant wait to raze me some planets

speaking of which, found this playing Hyperion's Gates in 2v2v2v2

they showed up as a neutral faction, occupying the only planet in that system. unfortunately i had already researched the truce, so i couldn't see how the rebel titan would do against it...

on Mar 03, 2012

There should be an option to cancel Truce Among Rogues, I wanted to farm some EXP for my titan before I finished my opponent, cuz every single level on the titan makes him significantly stronger.
The problem wit the titan is that you can have only one, that makes leveling him a must. TAR turned out to be a great inhibitor late-game even though it helped early on.

on Mar 03, 2012

harpo99999
and I have managed to get a computer FREEZEUP(turns out to be a firewall request when a minidump occurs) in the beta and was able to duplicate it.

the steps are

1.play as tec loyalist,

2 build the titan,

3.s elect titan,

4. right mouse on the select abilities button to auto select abilities,

RESULT you have a frozen computer.

I will see if this also happens with the tec rebels.

and it does dump when right mouse clicking on the titan's abilities button for BOTH rebel AND loyalist

harpo

Already noticed and sent a minidump and other relevant files to support.

lbgsloan
I think that's the point. They want competitive ladder play to exist this time around, and that's not going to happen if the pace of 1v1 and 2v2 (the main focus of competitive RTS ladder) is too slow. Single player is still there if you want huge epic games.

Well it's not, because the AI races now to the novalith in no time. So you cannot make an epic game, it will always be for the fast kill this time. I don't really mind because I can mod it for my LAN sessions and for single player, still I'm not sure it is a sensible decision to make a 4xRTS game play that fast.

on Mar 03, 2012

@Riddleking

Maybe in a 1:1 you could, but in a larger game rush strategies fail.

I was playing huge with impossible AI, and I surrounded the star quite quickly and cut off most players from each other. My resource output was so large I had my Titan just as they were distributing star bases. Havnt finished yet but the system is mine....

on Mar 03, 2012

lbgsloan

Quoting TobiWahn_Kenobi, reply 71
Quoting xaoslaad, reply 69TobiWahn, play the Rebels, gobbling up planets like it was cool, because I researched the piece with the other rebels groups, getting pirate ships coming in so fast I barely need to make my own, I hardly cared that Novalith was firing. I just went and obliterated it with a cruel wrath that only the TEC Rebels could dish out.

Thats the "problem" for me. Everything seems to be destined to shorten the games. I prefer epic long games (single and mp over lan with friends). The changes just force you to end each game very quickly. I'd wish for an option for more prolonged games.

I think that's the point.  They want competitive ladder play to exist this time around, and that's not going to happen if the pace of 1v1 and 2v2 (the main focus of competitive RTS ladder) is too slow.  Single player is still there if you want huge epic games.

I agree. I set up a 9 Hard Computer Free for All and the game still took forever. What a great way to get 44% of the Achievements in one pass though

on Mar 03, 2012

How long does it take to get the beta-key if you just pre-orderd the game ?

on Mar 03, 2012

Just played a single player 4 player FFA.  Not seeing the 'super fast games', it seemed pretty normal to me.

 

Some feedback since I don't know where else it should go:

-Pirate alliance thing is awesome at first, but quickly becomes annoying.  With no way to 'shut it off', your popcap quickly get filled with pirates.  It's strong if you rush for it and use that as your fleet, but late game it makes it hard to build normal ships.

-Overcharge on Rebel titan seems bugged with the Scatter Shot (shotgun shot thing).  It doesn't appear to get any additional bonus from the overcharge once you skill it past level 2.

-Not sure what the point of the new laser upgrade is.  An extra 5% isn't going to make cobalts worthwhile late game.  I'd suggest either having multiple levels or giving some other bonus to keep their damage output competitive.

-Some of the old, useless techs are still useless.  Refineries are still overpriced, bombing tech upgrades are still overpriced junk, TEC beam tech upgrades are still LOL, etc.  Some balancing efforts for the old stuff will help diversity in teching paths.

 

I will try loyalists next.

on Mar 03, 2012

i got i instantly put i upgraded form trinety so i was frist in line...

on Mar 03, 2012

For pirates they were good to use in the beggining but relied on them too much after novalith cannons took them out.

Allow option to stop spawning them so I can build my own ships. I swear after I made the pact I did not build a ship for 2 hours. Maybe make it a pay for or hire pirates mercenaries.

 

Allys (peace treaty) were also cannoning my planets maybe because they thought they were still the enemy? That really needs to stop.

Defense turrets are now back at 20 instead of 40 with trinity. Please go back to 40 or 40 for loyalist and 20 for rebels.

on Mar 03, 2012

Is it ok to record videos of this beta and post them?

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