Tweaks, fixes and maps!
Published on May 15, 2008 By Yarlen In Sins News

Soon we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

  • Fixed bug deallocating particle pool memory.
  • Fixed cargo ship related crash caused when loading a saved game.
  • Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
  • AI missions no longer continue if a human player has taken over for them.
  • AI controlled units will no longer still have AI-control if a human player has taken over for them.
  • Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
  • Fixed capturable resource mines from being considered damageable.
  • Fixed sync error in multiplayer games caused by cannon autocast targetting.
  • Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
  • Fixed crash if you run out of video memory when loading textures.
  • Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
  • Added two new maps: Melting Point and Ancient Gifts.
  • ICO accounts will now be forced to logout if you attempt to login with the same account.
  • Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
  • Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
  • New default texture quality settings set.

Comments (Page 3)
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on May 18, 2008
They did fix the cargo ship minidump that has been pissing me off for the last month.
and for the poster above that is why you try to please 1 or 2 of the other AIs while you smoke the 3rd. Then turn on the other ones.
on May 19, 2008
The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world.
on May 20, 2008
Yarlen,
Will you provide the files to the modders a few days beforehand so that we can get the mods ready? That was very useful last time. Also, please include a list of what files were changed so that we know which files we need to focus on.
Thank you!

DANMAN
on May 20, 2008
The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world.


I guess that means I have time to take a break from modding to shower.
on May 20, 2008
Sounds nice.

except lol malice nerf. Hopefully it's not as bad as it sounds.
on May 20, 2008
Will this fix the mini dump errors and the memory dump errors ??? i so hope so
me and my mate play this over the lan. We can never finish a game and was ready to destroy the cd.
So hope this will fix , fingers crossed


mini dump = crash log
so yes depends on what crashes you got.
on May 20, 2008

The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world.


Noo  
Oh well I can wait a little longer  
on May 20, 2008

Will you provide the files to the modders a few days beforehand so that we can get the mods ready? That was very useful last time. Also, please include a list of what files were changed so that we know which files we need to focus on.

We'll be releasing the mod goodies tomorrow, which will include the new Particle Forge tool.

on May 20, 2008
when is it coming out? And what will be in the next version?
on May 20, 2008
Is the hotfix coming out today?
on May 20, 2008
A notification of a few days of delay on the 19th would lead most to believe that it would not be available on the 20th. It was not a couple of days, so the 21st is probably not likely either. The 22nd would be the earliest reasonable expectation to achieve the "few" days goal.

Didn't they already tell us what will be part of 1.05 and hints about 1.1?
on May 20, 2008
New default texture quality settings set.


Is that the set up before the high res textures in 1.1 (or what ever graphic enhancement it is)? Like primer on a wall
on May 21, 2008
Will you provide the files to the modders a few days beforehand so that we can get the mods ready? That was very useful last time. Also, please include a list of what files were changed so that we know which files we need to focus on.
We'll be releasing the mod goodies tomorrow, which will include the new Particle Forge tool.


ooh nice, I might mess around with that a bit
on May 21, 2008
So 1.05 is delayed ok . Would u please do me a favour and fix the mini dump errors , i luv this game but can never finish one if u need more info about this error i can provide it. Please look into it as i think many other ppl are having problems. Oh and by the way the 2 pc's we are playing on r top line gaming comps so its not specs. Would be very appreciated if u could even just reply if its not Thanx
on May 21, 2008
We'll be releasing the mod;goodies tomorrow, which will include the new Particle Forge tool.


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