Tweaks, fixes and maps!
Published on May 15, 2008 By Yarlen In Sins News

Soon we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

  • Fixed bug deallocating particle pool memory.
  • Fixed cargo ship related crash caused when loading a saved game.
  • Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
  • AI missions no longer continue if a human player has taken over for them.
  • AI controlled units will no longer still have AI-control if a human player has taken over for them.
  • Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
  • Fixed capturable resource mines from being considered damageable.
  • Fixed sync error in multiplayer games caused by cannon autocast targetting.
  • Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
  • Fixed crash if you run out of video memory when loading textures.
  • Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
  • Added two new maps: Melting Point and Ancient Gifts.
  • ICO accounts will now be forced to logout if you attempt to login with the same account.
  • Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
  • Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
  • New default texture quality settings set.

Comments (Page 2)
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on May 15, 2008
Are the updates cummulative? As my computer is not hooked up to the internet, I need to know if I should download 1.04 now and then 1.05, or if I can just download 1.05.
on May 15, 2008
They are cumulative. If you want to wait until Tuesday that'll work no mater what version you're currently at.

-HM
on May 16, 2008

Please don't tame the AI. Make them even smarter!


Yeah,make them even smarter.

I want to get my ass kicked by a commercial game's ai.
on May 16, 2008
OH i have been waiting for this it will soon be time to get back to online gaming again....
on May 16, 2008
Thank you. Has the 'pirates are dead but they still have a base' bug been fixed too?
(see my 18th april post)

Thanks, gerry
on May 16, 2008
Keep up the good work devs

"Please don't tame the AI. Make them even smarter!"

Every game should have difficulty enough to set on easy for noobs, up to a setting that Captain Kirk and Kahn would need to work together on to win :^)
on May 16, 2008
Every game should have difficulty enough to set on easy for noobs, up to a setting that Captain Kirk and Kahn would need to work together on to win :^)


A game can never be to hard. you just have to die a few times to survive....
on May 17, 2008
*SIGH* No fix for the HardAI crash?
on May 17, 2008
This is sexwalrus.
on May 17, 2008
*SIGH* No fix for the HardAI crash?


For there to be a "fix", first an actual problem must be found. Considering how much gameplay time went into hard AI, it is highly unlikely there's anything wrong with it.
on May 17, 2008

Fixed bug deallocating particle pool memory.


So does this mean I can play as the Vasari again? With out the effects disappearing?

on May 17, 2008
The disappearing effects was fixed for 1.04
on May 17, 2008
The disappearing effects was fixed for 1.04

Damn, for real?

*Runs off to play Vasari game.*

on May 18, 2008
Will this fix the mini dump errors and the memory dump errors ??? i so hope so
me and my mate play this over the lan. We can never finish a game and was ready to destroy the cd.
So hope this will fix , fingers crossed
on May 18, 2008
I think the minidump issues are being addressed in 1.1, as they probably would have mentioned it in the notes otherwise.

Could you please do something about the Hard AIs all teaming against you in unlocked FFAs though? It's impossible to play with more than 2 AIs on smaller maps as the game will quickly degenerate into a 3v1. I don't care if they favour attacking the 'strongest player', but they shouldn't ally with each other. You simply can't fight off 2+ allied fleets attacking you at the same time 5 minutes into the game.
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