Another Chance for Pre-order Customers to Enter Stardock and Ironclad’s Epic Space Strategy Game Before Release
Published on June 13, 2007 By Yarlen In Sins News

This will be going out to the press tomorrow morning, but we wanted to give the Sins fans an early heads-up. There's a few new exclusive Sins shots for everyone below as well. 


Gamers who missed the first phase of the Sins of a Solar Empire beta test will soon get another chance to play Stardock and Ironclad's highly anticipated strategy game ahead of its February 2008 release. Beta 2 launches on June 21 for anyone who has pre-ordered Sins of a Solar Empire via TotalGaming.net, and includes a ton of new features that will be included in the final game, as well as tweaks and fixes based on feedback from beta testers. June 21 will also see the launch of the new official Sins of a Solar Empire website at: https://www.sinsofasolarempire.com

Sins of a Solar Empire is an epic RT4X strategy game, providing grand-scale strategic gameplay in a real-time environment. Beta 2 once again allows would-be galactic commanders to play through the single-player sandbox game as the Trader Emergency Coalition (TEC), acting as high-level strategists to conquer new planets and to manage diplomatic relations, then seamlessly moving to the role of battle commander - directing individual ships to attack priority targets - via Sins' breakthrough 3D game engine.

In Beta 2, Ironclad Games has implemented an upgraded Bounty system including marauding Pirates, an improved interface including the new Event Tracking system, an expanded combat and tactical-counter model, improved planetary management, a new Capital Planet system, an expanded tech tree, upgraded strategic and tactical AI, even more strategic options, a refined economic system, improved graphics and much more. New players don't need to worry about getting lost in the new features, as Beta 2 also includes two new advanced tutorials and enhancements to existing tutorials to introduce new gameplay concepts.

Sins of a Solar Empire can be pre-ordered for $44.95 or 5 TGN tokens at: http://totalgaming.stardock.com/games/?id=sins. For more information about the game, visit the official website at: https://www.sinsofasolarempire.com

 


Comments (Page 4)
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on Jun 14, 2007
Can I say.... HOT DAMN!

Seriously that sounds great guys. By the looks of it you have been pretty busy.
on Jun 14, 2007
I've spent a good chunk of the past few days with the new Sins site, updating existing content and working on new stuff.  I think people will be pretty pleased with the overall improvements. 
on Jun 14, 2007
The new site going to have new forums?
on Jun 14, 2007

The new site going to have new forums?

Same forums, with a few visual tweaks to make it fit in with the new site.

on Jun 14, 2007
Ah good. My lazy self wont have to re register
on Jun 14, 2007
Are forum RSS gonna get fixed? Still bugged last I check (which was like a min ago).
on Jun 15, 2007
^I hear that
on Jun 15, 2007
cant see that anyoen else has commented..... but it looks like the fighters are nwo coming out of the hangers on the carrier... compared to some random place on the ship.....
on Jun 15, 2007
They've done that for awhile now, and they'll try to land properly too. However, if their mothership is making a phase jump and there's not enough time, they'll tend to just park anywhere.
on Jun 15, 2007
Any chance of teh ships looking like they come out of spacedock instead of just appearing outside of teh dock?
on Jun 15, 2007

Any chance of teh ships looking like they come out of spacedock instead of just appearing outside of teh dock?


yeah its sorta weird just seeing them appear.... maybe they could be built inside the dock with all the sparks and such, and then come out?
on Jun 15, 2007
Fighters launch/dock from bays (if possible like Yarlen said) and we'll be likely be adding little cosmetic things like the larger ships appearing properly from factories later in the project.
on Jun 15, 2007
Thanks Peter, I mean Blair (inside joke with Yarlen)
on Jun 15, 2007
With the release of Beta 2, will be the main focus to be looking for game play bugs?

I'm also wondering if the Vasari and Advent will become available during Beta 2 for balance testing. It isn't much good to comment on starship balance when only the TEC are available.

Finally, will the research tree be different for each of the 3 factions (I'm guessing it will be but only slightly)?

Thanks
on Jun 15, 2007
Hey Maz,
Vasari and Advent will not reveal their malevolent faces in Beta 2. The TEC will will need to find balance among themselves before instigating race wars.

The research tree will be distinct for each faction, including exclusive topics.  
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