Recently, Ironclad Games and Stardock released version 1.9 of Sins of a Solar Empire: Rebellion to players, marking the 5-year anniversary of the latest expansion. I've had the pleasure of working on Sins of a Solar Empire since we released the original title in 2008, and it's been great to see fans continue to play both the base game and the many mods that have been created for it.

If you're new to the series, or looking to join in the fun, what is Sins of a Solar Empire all about? For this journal, I'm going to focus on my favorite race: the Vasari Empire.

A Quick History

Some 10,000 years ago, a powerful race called the Vasari dominated their region of the galaxy. They were a true galactic superpower, bending thousands of worlds to their rule. Vasari supremacy came to an abrupt and shocking end, however; for many players, what happened is the true mystery of Sins of a Solar Empire. All that we know is that one world after another in the Vasari's domain vanished from contact and all ships sent to investigate never returned. Fearful of this unseen threat and powerless to stop it, the Vasari packed what was left of their civilization onto huge ships and fled - something they've done ever since...

For a more complete history of the Vasari, check the the Lore section.

Empire Construction

As a Vasari player, you have a few key strategic advantages and disadvantages to work with in building your empire. For instance, you can field fewer ships, but they're a bit more powerfully than those of the other two races (TEC and Advent). The Vasari aren't very good traders, but they excel at collecting metal and crystal resources. Lastly, the Vasari are masters of phase space travel, which gives them the ability to move around the map practically at will late in the game.

In my game, I've started on the planet Peraga and 'liberated' the dwarf planet of Penza nearby. My scouts have detected two rival empires on my borders: the Trade Coalition and the Galian Rim Union. Both are TEC players attempting to encroach upon my space, but I've been careful to deploy defenses against them... or, so I thought.

Here's a great lesson to take from this diary: always scout ahead. I'll admit that I got arrogant because I thought the AI wasn't ready to deal with my fleet, so I decided to go on offense without looking. Having setup a forward base at the planet Charybdis, I made the decision to push on toward the Galian-held ice world of Sethos. Huge mistake. I ran right into a heavily upgraded TEC Argonov starbase and the Galian's new Ragnarov titan. 

Turning tail to retreat, my fleet was all but annihilated; I nearly lost both of my capital ships, escaping with only 117 HP on one as it managed to enter phase jump with seconds to spare. Licking my wounds with only a few ships left, I look up to see the Trade Coalition attacking from my flank!

Penza is now under assault from a modest enemy force, but it's not heavily defended. Until I can marshal reinforcements from Charybdis, only the starbase Oraskal is available to keep Penza under my rightful authority. Luckily for me, Vasari starbases can move!

Another good lesson here is this: everything has a weakness and nothing is invulnerable (at least, not permanently). Vasari starbases are monsters; they have lots of firepower, lots of armor, and can even be upgraded to regenerate. Plus, I mentioned they're mobile, right? All for naught against an enemy with the right counterforce.  

The Trade Coalition came prepared for my starbase with Ogrov torpedo cruisers. Equipped with high-yield warheads, the Oraskal fought well but didn't stand a chance. I couldn't help but cringe as I watched it explode into a million tiny fragments.

What Next?

Things look grim for the Vasari at this point, but I did manage to rally a new fleet to save Penza. Unfortunately, Charybdis did not fare as well - the Galian Rim Union opted to take their new titan for a test drive and sacked my world. I'll recover though!

The above gameplay represents only about 45 minutes of playtime in my current game of Sins of a Solar Empire: Rebellion. Countless worlds await to conquer, subjugate or destroy as you forge your own empire amongst the stars. Join the hunt today!

on Apr 07, 2017

Would love to read more!

on Apr 08, 2017

Emperor Yarlen of the Vasari shall rise, sooner or later...  

on Apr 08, 2017

Thanks! Sins of a Solar Empire is great! Now give us Sins of a Solar Empire 2!!!!

on May 27, 2017

Wow congrats on nearly 10 years. Can't wait till we see even more, even if it means Sins 2

on Dec 29, 2017

Wonderful Lore story Yarlen, and many thanks for reminding us newbies to begin playing as the Vasari Race.  Happy Holidays! 

on Jan 17, 2022

I like the ankylon the best because its abilities mean it is nigh-unkillable once it gets past level 3. Plus unlike some of the other titans, it is most advantageous to place it in the middle of an enemy fleet, to maximize damage and debuffs. The ragnarov is clearly the worst.


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