Ironclad Games and Stardock Entertainment are pleased to announce the v1.79 BETA update for Sins of a Solar Empire: Rebellion.  This opt-in beta will allow users to check out the new changes to our shader system, in addition to balance changes and bug fixes ahead of the final release.

NOTE: The initial 1.79 beta may be save game compatible with 1.52, but future beta updates may NOT be! We plan to update this beta over time as additional fixes are implemented.

To opt-in:  Select Sins of a Solar Empire: Rebellion from your Steam Library list -> Right-Click and select Properties. Click the 'BETAS' tab and from the dropdown select 'beta', then click Close. Steam will automatically update you to the latest beta code.

 


[ Graphics ]

  • Updated ship and structure rendering (specifically the shadowed and non-shadowed shaders).
  • Adjusted TEC and Vasari missile speeds/turn rate to be smoother (doesn't affect damage).

[ Gameplay ]

  • Adjusted Anarchic Society planet bonus to no longer require exploration (Forbidden Worlds DLC). 
  • Pirate Cutthroat base damage decreased from 60 to 45; weapon cooldown increased from 5.0 to 5.5.
  • Pirate Rogue base damage decreased from 40 to 35.
  • AntiMedium to Medium damage increased from 1.33333 to 1.5.
  • TEC Loyalists
    • Increased damage on Disruption Matrix (Titan) from 40/50/60/70 to 70/70/70/70.
  • TEC Rebels
    • Increased Refined Emitters from 1 level of research to 2.
  • Advent
    • Corvettes should now be affected by Ruthlessness ability (Destra Crusader).
    • Psionic Scream (Discord Battleship) will now interrupt.
  • Advent Rebels
    • Adjusted Reanimation research subject slightly to give the intended bonus.
  • Vasari
    • Reworked Phasic Trap (Hangar Bays) in order to properly limit the number of affected strike craft.
    • Phasic Trap (Hangar Bays) will now affect 18/27 individual strike craft, increased from 10/20; duration updated from 45/60 to 45/45.
    • Disruptor Nanites (Phase Missile Turret) duration decreased from 600 to 60.
  • Vasari Loyalists
    • Reworked The Maw ultimate ability on the Loyalist titan to properly limit the number of destroyed enemy frigates as intended.

[ Misc ]

  • String improvements for Starbase Mobilization description.
  • Fix for the game thinking a user doesn't own the Forbidden Worlds DLC in multiplayer when they do.

 

NOTE: BETA players will not be able to play in multiplayer with non-beta players. 


Comments (Page 7)
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on Oct 10, 2013

trigorin
However I would appreciate if you published an official sheet with all multipliers of difficulty levels. There are a lot of speculations here and there, but nothing seems to be clear.

Its easy to figure out.  You can determine the amount of cheating by looking at the third charts down (for credits/metal/crystal).  To get a quick picture of how much each AI is cheating:   start a large game with each type of AI, quit after a few seconds or minutes, and look at the 3rd chart for credits "from" planet, etc.  You will see 5 sloping lines.  (Divide Hard/Normal to calculate, etc.)

For the DLC patch, cheats for Hard AIs were increased to 2.25 times bonuses.  So yes, it is in fact double Goafan!  The Hard AI now gets more than double our income, 2.25 times more credits (and metal & crystal) from planet income than you or I.  Unfair gets 3.5 times. 

Prior to the last patch it was 1.7 and 3.0, for Hard and Unfair.  And back in the days of Entrenchment, Hard only got 1.5X's more.

Current cheats:

Normal... none
Hard........2.25
Unfair......3.50
Cruel.......5.00
Vicious....7.00

(Cruel & Vicious also get speed bonuses on research times.)

I agree that the gap between Hard and Unfair is currently too large.  But I also feel that Hard cheats too much, and that Cruel (or Vicious) are just ridiculous.  I would like to see ALL of the cheats lowered to more reasonable amounts.

See some of my very old posts for more discussion of AI cheating.

 

on Oct 10, 2013

SageWon
Current cheats:

Normal... none
Hard........2.25
Unfair......3.50
Cruel.......5.00
Vicious....7.00

(Cruel & Vicious also get speed bonuses on research times.)

There is also free starbase upgrades from my understanding starting at unfair.

on Oct 10, 2013

Yarlen

Sorry, gang, making the AI moddable is not in the cards.

Yarlen, could we possibly get some sort of response regarding this longtime issue?

on Oct 15, 2013

any idea when will this patch be implemented officially?

on Oct 15, 2013

Probably sometime next month.

on Oct 20, 2013

Ekko_Tek

Vasari bomber phase missile damage still not addressed - at least not in this current beta version.

 

Nor are a number of the communitys' other concerns, or mine personally. I guess StarDock just has different plans.

 

At any rate, thanks for continuing to support the game, StarDock.

on Oct 20, 2013

There is another BUG or serious balance issue:

On gas giants those random explosions seem to have effect only on bombers not fighters or any other ship. they are particularly effective against advent bombers since they have lowest health meaning full health squadrons tend to disappear instantly. Haven't noticed any health drop on vasari bombers.

 

on Oct 28, 2013

Now me and my friend is getting "Old Version Detected" when we try to play with the beta.

on Nov 01, 2013

This is one beta that shouldn't have gone on for so long because it's actually a performance boost for people with slow CPUs and could effectively help them during multi-player games.

 

 

on Nov 01, 2013

will the patch have blair's fixes for the map issues?

harpo

 

on Nov 01, 2013

Come on Stardock, how can we play this Beta online now?

on Nov 01, 2013

The beta is now ended, thanks everyone!  The final release will be coming next week. 

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