Ironclad Games and Stardock Entertainment are pleased to announce the v1.79 BETA update for Sins of a Solar Empire: Rebellion.  This opt-in beta will allow users to check out the new changes to our shader system, in addition to balance changes and bug fixes ahead of the final release.

NOTE: The initial 1.79 beta may be save game compatible with 1.52, but future beta updates may NOT be! We plan to update this beta over time as additional fixes are implemented.

To opt-in:  Select Sins of a Solar Empire: Rebellion from your Steam Library list -> Right-Click and select Properties. Click the 'BETAS' tab and from the dropdown select 'beta', then click Close. Steam will automatically update you to the latest beta code.

 


[ Graphics ]

  • Updated ship and structure rendering (specifically the shadowed and non-shadowed shaders).
  • Adjusted TEC and Vasari missile speeds/turn rate to be smoother (doesn't affect damage).

[ Gameplay ]

  • Adjusted Anarchic Society planet bonus to no longer require exploration (Forbidden Worlds DLC). 
  • Pirate Cutthroat base damage decreased from 60 to 45; weapon cooldown increased from 5.0 to 5.5.
  • Pirate Rogue base damage decreased from 40 to 35.
  • AntiMedium to Medium damage increased from 1.33333 to 1.5.
  • TEC Loyalists
    • Increased damage on Disruption Matrix (Titan) from 40/50/60/70 to 70/70/70/70.
  • TEC Rebels
    • Increased Refined Emitters from 1 level of research to 2.
  • Advent
    • Corvettes should now be affected by Ruthlessness ability (Destra Crusader).
    • Psionic Scream (Discord Battleship) will now interrupt.
  • Advent Rebels
    • Adjusted Reanimation research subject slightly to give the intended bonus.
  • Vasari
    • Reworked Phasic Trap (Hangar Bays) in order to properly limit the number of affected strike craft.
    • Phasic Trap (Hangar Bays) will now affect 18/27 individual strike craft, increased from 10/20; duration updated from 45/60 to 45/45.
    • Disruptor Nanites (Phase Missile Turret) duration decreased from 600 to 60.
  • Vasari Loyalists
    • Reworked The Maw ultimate ability on the Loyalist titan to properly limit the number of destroyed enemy frigates as intended.

[ Misc ]

  • String improvements for Starbase Mobilization description.
  • Fix for the game thinking a user doesn't own the Forbidden Worlds DLC in multiplayer when they do.

 

NOTE: BETA players will not be able to play in multiplayer with non-beta players. 


Comments (Page 5)
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on Sep 16, 2013

starkiller-0117

so in order for me to get the beta i have to buy the full game?

To pirate an overly expensive AAA game due to oppressive DRMs, or region locking, is one thing.  It's another to pirate from a medium, or smaller, publisher/developer responsible for the DRM friendly Impulse and the "Gamer's Bill of Rights".  At very least, you should have bought the damn thing by now.

You give piracy a bad name.  Fuck off.

on Sep 16, 2013

He didn't pirate the game Xathos. He just doesn't have it.

starkiller-0117

thanks all of you. but ima have to stick to sins of a solar empire cuz theres more mods for it and galaxy forge too, dont want to lose all that effort in map making.

All modders have now gone to Rebellion and Rebellion (especially with the DLC) offers a much better Galaxy Forge. But that is your decision.

on Sep 16, 2013

starkiller-0117

thanks all of you. but ima have to stick to sins of a solar empire cuz theres more mods for it and galaxy forge too, dont want to lose all that effort in map making.

What version of Sins do you have? As Ryat mentioned many of the big mods have Rebellion versions now, you may want to check if the ones you play fall into that category or if there is a similar mod.

Also, depending on which galaxy forge version you have, I believe a guy named Harpo here made a map updater that will convert your Galaxy Forge maps to Rebellion.

At the least, if you like Sins enough to have made a lot of maps for it, I would say its worth checking out Rebellion sometime when it goes on sale. If you use steam you can add it to your wishlist so they'll email you when it is on sale.

on Sep 16, 2013


He didn't pirate the game Xathos. He just doesn't have it.

He didn't specify which game he owns or didn't own at the time I was typing what I did, and nor did I take his posts the way you did.  He had bad usage on referencing what he owned and used the broadest term he could use.  His posts are also incoherent.

The fault lied with the poster being able to accurately express his points.

on Sep 19, 2013

XATHOS


Quoting starkiller-0117, reply 55
so in order for me to get the beta i have to buy the full game?
To pirate an overly expensive AAA game due to oppressive DRMs, or region locking, is one thing.  It's another to pirate from a medium, or smaller, publisher/developer responsible for the DRM friendly Impulse and the "Gamer's Bill of Rights".  At very least, you should have bought the damn thing by now.

You give piracy a bad name.  Fuck off.
XATHOS


Quoting Ryat, reply 63
He didn't pirate the game Xathos. He just doesn't have it.
He didn't specify which game he owns or didn't own at the time I was typing what I did, and nor did I take his posts the way you did.  He had bad usage on referencing what he owned and used the broadest term he could use.  His posts are also incoherent.

The fault lied with the poster being able to accurately express his points.

 

QFT

on Sep 21, 2013

starkiller-0117

do i have to have an account on steam?

starkiller-0117

so in order for me to get the beta i have to buy the full game?

 

 

on Sep 24, 2013

so, beta players, what do you have to say about this?

on Sep 24, 2013

Very minor UI glitch in Single Player -> New Game -> Large Maps

The normal version of the Battlelines map as the 'C' (for Competitive) in the top LHS corner of the map's icon.

on Sep 26, 2013

NewHorizons

Very minor UI glitch in Single Player -> New Game -> Large Maps

The normal version of the Battlelines map as the 'C' (for Competitive) in the top LHS corner of the map's icon.

I think that minor issue (not really an issue as much as a practical joke being played on those with OCD) has been there for awhile. But I may be mistaken.

on Sep 26, 2013

Speaking of glitches.... when YOU loose a planet to hostile culture, the TEXT message appearing is

 

"OUR culture has neutralized the enemy at XY"

 

 

on Sep 29, 2013

Nice to see ongoing support for the game, and the changes look good.  The nerfs on the pirates hopefully means fewer instances of pirates just roflstomping interstellar empires for 250 credits at a time. 

 

On the other hand, as a wishlist sort of thing, I'd like to see a toggle in the win conditions for turning off AI surrender in a future patch.  Sometimes it's nice to have the AI throw in the towel, but I've had nearly all my Rebellion games end with the AI giving up after one major (or not so major) battle, even Hard AIs.  Sometimes it gives up if I expand too fast and outpace it.  Heck, once it gave up after I built my Titan and I'd never even seen their ships (It was a huge map)!  The "Continue Playing" function seems to also lock out achievements like Archeologist, so no dice there.  I tend to play single player, so it's not like I'm under a time crunch.  Maybe I'm in the minority, but I have fond memories of the long, knock-down drag-out wars of vanilla SoSE with one or more determined AI resisting to the very end.  Having it as a selectable victory condition would allow people who prefer the AI to surrender after it's hopeless to still have it, while allowing for folks like me to engage in a little comp-stomping every now and then.

on Sep 29, 2013

Unity Mass no longer does chaining damage...didn't see this in the change log so I thought I'd bring it up...be a shame if it didn't get fixed in time for the official patch....

on Sep 29, 2013

Seleuceia

Unity Mass no longer does chaining damage...didn't see this in the change log so I thought I'd bring it up...be a shame if it didn't get fixed in time for the official patch....

Trying the subtle approach now are you?

 

on Oct 02, 2013

Unity mass...Chaining damage...What?

Doesn't it increase the damage of unity mass the more enemies are in range?

on Oct 02, 2013

ezeltje299

Unity mass...Chaining damage...What?

Doesn't it increase the damage of unity mass the more enemies are in range?

Its just Seleuceia trolling his desires. Pay it no mind.

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