Ironclad Games and Stardock Entertainment are pleased to announce the v1.79 BETA update for Sins of a Solar Empire: Rebellion.  This opt-in beta will allow users to check out the new changes to our shader system, in addition to balance changes and bug fixes ahead of the final release.

NOTE: The initial 1.79 beta may be save game compatible with 1.52, but future beta updates may NOT be! We plan to update this beta over time as additional fixes are implemented.

To opt-in:  Select Sins of a Solar Empire: Rebellion from your Steam Library list -> Right-Click and select Properties. Click the 'BETAS' tab and from the dropdown select 'beta', then click Close. Steam will automatically update you to the latest beta code.

 


[ Graphics ]

  • Updated ship and structure rendering (specifically the shadowed and non-shadowed shaders).
  • Adjusted TEC and Vasari missile speeds/turn rate to be smoother (doesn't affect damage).

[ Gameplay ]

  • Adjusted Anarchic Society planet bonus to no longer require exploration (Forbidden Worlds DLC). 
  • Pirate Cutthroat base damage decreased from 60 to 45; weapon cooldown increased from 5.0 to 5.5.
  • Pirate Rogue base damage decreased from 40 to 35.
  • AntiMedium to Medium damage increased from 1.33333 to 1.5.
  • TEC Loyalists
    • Increased damage on Disruption Matrix (Titan) from 40/50/60/70 to 70/70/70/70.
  • TEC Rebels
    • Increased Refined Emitters from 1 level of research to 2.
  • Advent
    • Corvettes should now be affected by Ruthlessness ability (Destra Crusader).
    • Psionic Scream (Discord Battleship) will now interrupt.
  • Advent Rebels
    • Adjusted Reanimation research subject slightly to give the intended bonus.
  • Vasari
    • Reworked Phasic Trap (Hangar Bays) in order to properly limit the number of affected strike craft.
    • Phasic Trap (Hangar Bays) will now affect 18/27 individual strike craft, increased from 10/20; duration updated from 45/60 to 45/45.
    • Disruptor Nanites (Phase Missile Turret) duration decreased from 600 to 60.
  • Vasari Loyalists
    • Reworked The Maw ultimate ability on the Loyalist titan to properly limit the number of destroyed enemy frigates as intended.

[ Misc ]

  • String improvements for Starbase Mobilization description.
  • Fix for the game thinking a user doesn't own the Forbidden Worlds DLC in multiplayer when they do.

 

NOTE: BETA players will not be able to play in multiplayer with non-beta players. 


Comments (Page 2)
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on Aug 22, 2013

I can't tell the differences between old and new shaders from those screenshots. What exactly was changed? Was it the shadow map resolution issues that were fixed?

 

on Aug 22, 2013

IskatuMesk

I can't tell the differences between old and new shaders from those screenshots. What exactly was changed? Was it the shadow map resolution issues that were fixed?

 

It's running off my mod with TSOP inbuilt in it.  I'm not sure if that makes any difference.  Things did seem to be sharper, though.

on Aug 22, 2013

TSOP doesn't change any of the ship textures. So no it shouldn't be any different. TSOP for rebellion mainly delt with the particle textures.

On first run i couldnt tell much difference graphically on my laptop, but on closer inspection the shadows, and details are much improved.

on Aug 23, 2013

Well, it was details that suffered most from the shadow mapping problems. I look forward to seeing how it effects my meshes.

on Aug 23, 2013

Yes, it's a subtle effect - not a drastic improvement.

on Aug 23, 2013

Yarlen

Yes, it's a subtle effect - not a drastic improvement.

Well I find it drastic. In a good way. Even went back to the old school just to check.

on Aug 25, 2013

It's probably not a priority, but any news on fixing some of the achievements not being granted? In particular, the Researcher achievements, which seem to be bugged for most people.

on Aug 25, 2013

Zodac01

It's probably not a priority, but any news on fixing some of the achievements not being granted? In particular, the Researcher achievements, which seem to be bugged for most people.

I got them with no issues. Which only means such bugs may be very hard to squash.

on Aug 26, 2013

Which settings do i have to have to see these improvements? 

on Aug 26, 2013

Zodac01

It's probably not a priority, but any news on fixing some of the achievements not being granted? In particular, the Researcher achievements, which seem to be bugged for most people.

Achievements are pointless unless you get some ingame benefit out of it (like unlocking bonus content).

Which settings do i have to have to see these improvements? 

So far, it's only on ships and structures.  I'd make sure the graphic settings on those are decent.  Even then, I cranked all the settings up to max when I made those screenshots for full effect.

on Aug 26, 2013

XATHOS
Achievements are pointless unless you get some ingame benefit out of it (like unlocking bonus content).

An opinion, some people do care about them.

XATHOS
So far, it's only on ships and structures.  I'd make sure the graphic settings on those are decent.  Even then, I cranked all the settings up to max when I made those screenshots for full effect.

Having shadows on is probably the main thing.

on Aug 26, 2013

GoaFan77
An opinion, some people do care about them.

 

Yes, and it really feels good to get all the achievements in your favourite game no matter what they do.

on Aug 26, 2013

Yeah, you should have Shadows enabled (though the non-shadow shader was updated also).

on Aug 26, 2013

GoaFan77

An opinion, some people do care about them.

You don't need the game to tell you what goals to accomplish in it.  Surely, you can figure that out on your own.

Besides, achievements are just a fad, and not a selling point like some titles make it out to be.  If they do, it's wasted development time.


on Aug 26, 2013

XATHOS
You don't need the game to tell you what goals to accomplish in it.  Surely, you can figure that out on your own.

Besides, achievements are just a fad, and not a selling point like some titles make it out to be.  If they do, it's wasted development time.

 

Some people genuinely like their game to tell them what to do. I agree with you but sometimes I like achievements to get me to do something I might not normally try, like beating a game of Sins without building any strikecraft.

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