Now Available via Steam
Published on June 28, 2012 By Yarlen In Sins News

Ironclad Games and Stardock Entertainment are pleased to announce the release of Sins of a Solar Empire: Rebellion v1.03 today.  Now available through the Steam client for all registered customers, this patch includes a large number of balance changes, bug fixes and more.

For a full change log, please visit: https://forums.sinsofasolarempire.com/427529


Comments
on Jun 28, 2012

Do we have a time table on when the "Save-breaking" patch will come out?

Seems like some of the more glaring issues were addressed...Corvettes, Nano Leach, Stripped to the Core...only time will tell if those changes are reasonable, though the "Ant-light" weaponry change on Corvettes is rather interesting...

on Jun 28, 2012

HALLELUIA

on Jun 28, 2012

Not before the end of July right now.

on Jun 28, 2012

 

Edit: Beaten  

on Jun 28, 2012

Yarlen
Not before the end of July right now.

Good to know...plenty of time to update mods!

on Jun 28, 2012

Thanks for the update now the tech rebels aint worth playing as due to you lowering the snipe damage it was the only thing the rebel titan had going for it now it might aswell be a capital ship

on Jun 28, 2012

"

  • Moved Civilian Evacuations from Tier 3 to Tier 4.
  • Moved Mobile Rulership from Tier 4 to Tier 5.
  • Moved Shipboard Labs from Tier 5 to Tier 7; reduced number of labs per capital ship from 2 to 1.

"

 

 

 

That sux. Granted rush for it was a strategy, but I thought that was the point of Loyalists. Now "Uplifting" your fleet is impossible. You miaswell dig in for the long haul.

on Jun 28, 2012

brain_Teaser
"
That sux. Granted rush for it was a strategy, but I thought that was the point of Loyalists. Now "Uplifting" your fleet is impossible. You miaswell dig in for the long haul.

The whole problem with it was you could swarm everyone in under a half an hour, it was that over powered. Making it take longer to get was a minimum fix for the problem.

on Jun 29, 2012

Heck

I had Krath take all of my planets with 3 Skirantra and a Jarrasul and then eat them in under 10 mins...

I still have no idea how he got to SttC in just 10 mins...

The ways of the pros will ever confound me...

on Jul 01, 2012

Finally they removed the mine-laying ability of the Aeria Drone Host. Now the Advent AI will play much better and won't stupidly use the Aerias to build only mines (rendering them completly useless, since the AI doesn't use those mines).

The rest of the patch is great too. Kepp up the good work, awesome game!