Next week we're planning to release the v1.17 update for Sins of a Solar Empire.  In keeping with all the recent updates, v1.17 will only be available via Impulse (http://www.impulsedriven.com) to registered customers.

WARNING:  THIS UPDATE MAY INVALIDATE EXISTING SAVE GAMES.


  • Gameplay / Balance -
    • All race's carrier cruiser's max speed reduced from 500 to 450.
    • Fixed a bug in the pathfinder that caused it to favor sub-optimal paths for between system travel.
    • Fixed incorrect start conditions on Double Cross map.
    • Tweaked the equation for damage reduction so that it is more stable for large negative armor values.
    • Magnetic Cloud orbit bodies now disable all abilities, not just those requiring antimatter.
    • Marza Dreadnought:
      • Missile Barrage number of waves increased from 20 to 25.
      • Missile Barrage damage per wave reduced from 150 to 120.
      • Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
  • Graphics and Effects -
    • Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
  • Networking / Multiplayer -
    • Fixed the potential for extra gaps in the text of multiplayer chat.
    • Fixed missing multiplayer chat characters with some non-English languages.
    • Fixed not being able to create ICO account and player names with certain non-English characters.
    • Fixed a bug that could cause the ICO lobby to disappear.
  • Interface / HUD -
    • Income summaries no longer overflow in such a way that per planet elements are mis-rendered.
    • Fixed some bad zooming behavior when you try and get too close (especially on small entities like fighters).
    • Fixed a bug where you couldn't zoom in past a certain distance despite changes to the zoom scalar for the given entity. The minimum distance is still restricted to the entity's radius or 20m for objects will spatial extents (e.g. debris).
  • Modding -
    • Fixed zoom scaling bug (see above).
  • Misc. -
    • Fixed a rare crash bug caused by Jump Degradation ability of Overseer cruisers.
    • Fixed a rare sync error caused by loading differences between FAT32 and NTFS file systems.

Comments (Page 5)
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on Jul 18, 2009

.....well i feel like an idiot now..... Being all pissed off didnt help my situation either......THANK GOD FOR CROWN AND COKE and a couple of cig's to clam me down. 

on Jul 30, 2009

Next week we're planning to release the v1.17 update for Sins of a Solar Empire.  In keeping with all the recent updates, v1.17 will only be available via Impulse (http://www.impulsedriven.com) to registered customers.

WARNING:  THIS UPDATE MAY INVALIDATE EXISTING SAVE GAMES.








Gameplay / Balance -

All race's carrier cruiser's max speed reduced from 500 to 450.
Fixed a bug in the pathfinder that caused it to favor sub-optimal paths for between system travel.
Fixed incorrect start conditions on Double Cross map.
Tweaked the equation for damage reduction so that it is more stable for large negative armor values.
Magnetic Cloud orbit bodies now disable all abilities, not just those requiring antimatter.
Marza Dreadnought:

Missile Barrage number of waves increased from 20 to 25.
Missile Barrage damage per wave reduced from 150 to 120.
Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
Graphics and Effects -

Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
Networking / Multiplayer -

Fixed the potential for extra gaps in the text of multiplayer chat.
Fixed missing multiplayer chat characters with some non-English languages.
Fixed not being able to create ICO account and player names with certain non-English characters.
Fixed a bug that could cause the ICO lobby to disappear.
Interface / HUD -

Income summaries no longer overflow in such a way that per planet elements are mis-rendered.
Fixed some bad zooming behavior when you try and get too close (especially on small entities like fighters).
Fixed a bug where you couldn't zoom in past a certain distance despite changes to the zoom scalar for the given entity. The minimum distance is still restricted to the entity's radius or 20m for objects will spatial extents (e.g. debris).
Modding -

Fixed zoom scaling bug (see above).
Misc. -

Fixed a rare crash bug caused by Jump Degradation ability of Overseer cruisers.
Fixed a rare sync error caused by loading differences between FAT32 and NTFS file systems.

on Jul 30, 2009

anyone having trouble with the 1.17 update? my game keeps crashing me out before the opening scene...?

on Aug 02, 2009

anyone having trouble with the 1.17 update?

Indeed, in that I am unable to get it. The updater directs me to a page that instructs me to download an "impulse_setup.exe" which is only 181 bytes big. And not surprisingly it does not work.

Is there a way to get the patch besides this? I am already annoyed that I have to install yet another program on my PC that most likely spams me with adverts, but that it doesn't work is even worse.

on Aug 02, 2009

Why disable all abilities in mag. clouds? They are supposed to destabilise antimatter, so only AM abilities should be affected. Efectively disabling starbases in Mag clouds is bad, because it will take part of the action away from them. In fact, they were my favourite spot to build starbases, cause Argonevs doesnt have any useful abilities so it wont hurt them anyway and attacking ships are at a disadvantage. This also breaks some traderoutes going through them, or not? Now you cant do almost anything at all in Mag. clouds. Just why?

on Aug 03, 2009

Where is the patch on impulse, all I can find to download is 1.43 GB in size is that the patch or is that a full download of the game.

 

Who was the idiot that thought this was a customer friendly way of serving up patches.

on Aug 23, 2009

 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.

on Aug 23, 2009

Redlightning
 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.

 

You only need to have the program installed on 1 computer.

on Aug 23, 2009

FrznMD

Quoting Redlightning, reply 67 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.
 

You only need to have the program installed on 1 computer.

 Yeah... I know. I'm not downloading it is what I said.

on Aug 27, 2009

Redlightning
 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.

The update (via the Impulse program) worked for me.  However, I agree.  As a customer I dislike the policy and one of the reasons why I won't get
Demigod

on Aug 29, 2009

How do you download it???

on Aug 29, 2009

www.impulsedriven.com

harpo

 

on Sep 03, 2009

M..were can i DOWNLOAD Sins of Solar Empire Entrenchment patch 1.2,1.3 ? 

on Sep 03, 2009

the ONLY way to get entrenchment ANY version( current only) is downloading with impulse, and at present it downloads 1.03 entrenchment and sins 1.17

harpo

 

on Sep 03, 2009

hey im wandering how to find the sereal #

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