Sins Beta 4 Now Available!
Published on November 1, 2007 By Yarlen In Sins News

Ten millennia have passed since you and the few survivors of the once mighty Vasari Empire fled from an unknown threat that all but exterminated your kind. You now find yourself at the fringe of the galaxy in a sector occupied by a pathetically primitive species - one obsessed with trade and lacking any central organization or military technology. Calling themselves the Trader Emergency Coalition, they would have been ideal slaves in the glorious days of the past, but time is of the essence. Use your mastery of phase-space manipulation, gravity and nanotechnology to quickly eliminate any local resistance and acquire the necessary resources to fuel the next segment of your continuing exodus. The following technologies and more will be at your disposal:

 

Jarrasul Evacuators: These behemoth ships house the majority of your remaining people and are equipped with numerous critical technologies including the ravaging Planet Resource Drain which can quickly suck resources out of a planet directly from orbit with devastating repercussions to anything on the surface.

 

Phase Missiles: Micro-phase technology is embedded into powerful warheads that allow the missiles to temporarily phase-out, bypass enemy shields and cause damage directly to the hull.

 

Gravity Warheads: Firing this device will increase the gravitational pull in a radius about the detonation point to such an extent that all phase-space operations will cease and sub-light travel speeds will be drastically reduced.

 

Phase Gates: Your advanced phase-tunneling knowledge allows you to construct structures that can bend the phase-space landscape at will into convergent and stable phase lanes between key gravitational sources, thus freeing you from the restrictive dependence on naturally occurring lanes.

 

To make use of these devastating weapons, you must dive headfirst into battle in Sins of a Solar Empire Beta 4, which launched today.
Comments (Page 1)
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on Nov 01, 2007
Gravity Warheads: Firing this device will increase the gravitational pull in a radius about the detonation point to such an extent that all phase-space operations will cease and sub-light travel speeds will be drastically reduced.

Phase Gates: Your advanced phase-tunneling knowledge allows you to construct structures that can bend the phase-space landscape at will into convergent and stable phase lanes between key gravitational sources, thus freeing you from the restrictive dependence on naturally occurring lanes.



Sweet geebus.. so the warheads can easily mess up a TEC fleet trying to jump out to escape.. and Phase gates means you can connect your planets to greatly decrease travel time between your production line and the front lines? Yum yum

This sounds pretty awesome
on Nov 01, 2007
Amazing...Almost done downloading!!
on Nov 01, 2007
WHAT!?!?!??!?!?!?!?!??!?!?!?

WHAT!?!?!??!?!?!?!?!?!?!?!?!?

WHAT!?!?!?!?!?!?!?!?!?!?!??!?!?!


WHAT!?!?!?!??!?!?!?!?!??!?!?!?!?!?!?!?!?!?!?!?!?!?!?!??!


NO WARNING! JUST LIKE THAT! I LOVE SURPRISES, BUT DAMN, AWESOME!!!
on Nov 01, 2007
LOL!!   
on Nov 01, 2007
will all these things be in the final.......






PLEEEEEAAAAASSSSSSEEEE!!!!!
on Nov 01, 2007
oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!oh my goodness!
on Nov 01, 2007
IM GOING TO HAVE A HEART ATTACK!!!!!!!!!!!!!!!!!!!!!!
on Nov 01, 2007
i AM SO STIMULATED MY GIRLFRIEND HAS A SMILE ON HER FACE!
on Nov 01, 2007

i AM SO STIMULATED MY GIRLFRIEND HAS A SMILE ON HER FACE!


Ick!
on Nov 02, 2007
Wait what, its availalbe today, like as in now?!?!

What happened to slacking devs!!!

I've planned stuff for this weekend expecting the release for not untill next week at the earliest!!! Now what am I supposed to do!!?!?!?!?

Glad its the Vasari though, good job on that
on Nov 02, 2007
*snickers*

on Nov 02, 2007
Ahem... yay
on Nov 02, 2007
on Nov 02, 2007
speaking of incoming hostiles, highly tuned sensors ROCK

I'm concerned they may be a teeny bit OP...
on Nov 03, 2007
This is Great! Only I just found out now.  
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