Published on February 23, 2007 By Yarlen In Sins News

For those of you who may have missed it or live outside North America, 1UP.com has republished the preview for Sins of a Solar Empire that first appeared in the March 2007 issue of Games for Windows magazine. Along with the preview is a new interview that goes into further detail on the game, Ironclad and Stardock.

Check them out:

GFW Republished Preview

1UP.com Sins Interview


Comments (Page 3)
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on Feb 25, 2007
too bad ships in their last gasp of life , can't ram other ships thus taking them out...
on Feb 25, 2007
Yeah, like the Pegasus in BSG, that was spectacular.

Video

on Feb 25, 2007

Hi Multianna,

I am still alive. My Wacom tablet pen has become permenantly joined to my index finger, making it difficult to type    After beta I'll do away with the finger and install a permanent pen appendage.
Thanks for the feedback everyone - it really keeps our Art Team pumped   


Keep up the good work, we love it
on Feb 25, 2007
Keep up the good work, we love it


Indeed.

on Feb 25, 2007

Yeah, like the Pegasus in BSG, that was spectacular.

Video




EXACTLY, that was my favorite episode of season 3!

Also for the game it looks Amazing! And I want one of them Tablet pens!
on Feb 25, 2007

So, you can't hide unis on the far side of planets/behind moons?

Sure you can, if the opposing player isn't paying attention, and if he is he'll know what you're up to. On the other hand, if he/she isn't, well...serves him/her right.

on Feb 25, 2007
I can see it all now:

"Hm, I'm doing ok, home system secure, all is well, I may actually win this" >mother gets in way with vacuum cleaner "Damn its annoying when she does that, hey, where'd my fleet go, those aren't my ships, where did they come from...DAMMIT!!"
on Feb 25, 2007
Sure you can, if the opposing player isn't paying attention, and if he is he'll know what you're up to. On the other hand, if he/she isn't, well...serves him/her right.

as in the same reasoning as "oh, you can hide your ships right next to him. if he happens to not be paying attention"
or "sure, put all of your fleets smack dab on his central planet, he'll never notice!"
on Feb 26, 2007
i think he'll never notice if he isn't paying attention so pile up as you please. but don't get cought cause he might send waves of fleet to kick your ass.
on Feb 26, 2007
thats what I'm pointing out. you have to hope that he's not paying attention in order to pull off the "hide behind the moon" strategy.

I'm just saying that strategy works for anything.

next question: are there moons?
on Feb 26, 2007

thats what I'm pointing out. you have to hope that he's not paying attention in order to pull off the "hide behind the moon" strategy.

I'm just saying that strategy works for anything.

next question: are there moons?


*bends over and aims his butt at schem*

I believe so....
on Feb 26, 2007

There aren't moons currently and I don't think any are planned at this point....

A legitimate tactic is sending some of your forces around to the opposite side of a planet while your main force keeps the enemy busy. While he's preoccupied, your forces are nuking his world with impunity. Of course, this strategy can be countered by the careful player in a number of ways too, but it's essentially the same as outflanking your foe.

on Feb 26, 2007
ok, sounds good. I love flanking.
*bends over and aims his butt at schem*

*Swift ninja-dodges*
on Mar 04, 2007

Hello, new around here. I stumbled across the game while thumbing through PCG and was immediately hooked, (I've been a fan of this kind of game since MOOII, but got a lot more enjoyment out of Homeworld and Homeworld 2 (Cataclysm, not so much)).

As for the fourth tech tree, a few ideas immediately came to me. It could be the 'heretofore unseen alien tech' or simply once you have researched most of your race's technology, a 2nd tree opens up, giving you access to super science. Alternatively, perhaps you can capture and reverse engineer some pieces of an opponent's tech, although that may be grossly over balancing without some form of artificial limitations.

I look forward to participating in these forums as soon as I can get caught up with most of the posts.

-Per
on Mar 04, 2007
They mentioned some kind of additional science/tech you can get your hands on in an interview. I think as a fusion of RTS and more traditional turn-based 4X with a strong competitive multiplayer element, the open view of the tech probably makes sense. Not sure if there is still a campaign mode or if it's all sandbox at this point.
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