The version 3.0 update represents a major update for Ashes of the Singularity: Escalation and includes revisions to nearly every object in the game.

**Released**

General Changes

Weapon accuracy is now standardized based on impact and weapon types. Previously, it varied widely.

  • Direct / Kinetic = 80% accuracy
  • Direct / Bolt = 85% accuracy
  • Direct / Explosive = 80% accuracy
  • OverTime / Beam = 100% accuracy
  • Dispersed / Bolt = 75% accuracy
  • Dispersed / Explosive = 65% accuracy
  • Abilities - Varies (all beneficial ability buffs are 100%)

Substrate shield passive regeneration has been standardized across unit tiers. Previously, it varied per unit/structure. Note that even with passive regeneration, it would take many minutes to restore a unit, so this does not invalidate the Caretaker (same reasoning for HP below).

  • Tier 1 Units = 1.0 per second (Creeps = 0.75)
  • Tier 2 Units = 3.0 per second
  • Tier 3 Units = 6.0 per second
  • Tier 4 Units = 10.0 per second
  • Air Units = 3.0 per second
  • Structures (non-economy) = 2.5 per second
  • Nexus = 3.0 per second

The PHC Medic and higher tier units now have standardized passive HP regeneration:

  • PHC Medic = 0.25 per second
  • PHC Tier 3 Units = 8.0 per second
  • Substrate Tier 3 Units = 1.0 per second
  • PHC Tier 4 Units = 15.0 per second
  • Substrate Tier 4 Units = 2.0 per second

Visual and Radar ranges have been standardized as well. All units and defensive structures now have limited radar capability.

  • Tier 1 Units : 800m sight / 815m radar
  • Ground Recon Units : 1000m sight / Various Radar
  • Tier 2 Units / Non-Econ Structures : 1000m sight / 1015m radar
  • Tier 3 Units : 1400m sight / 1415m radar
  • Tier 4 Units : 2000m sight / 2015m radar
  • Nexus : 1500m sight / 1515m radar
  • Air Units : Varies

Unit speeds (meters / sec) have also been standardized to help overall movement and game progression (except where otherwise indicated). Previously units would move at their own various rates; these changes represent an overall speed increase from 2.92.

  • Tier 1: 150 m/s
  • Tier 2: 150 m/s
    • Engineers/Constructors: 140 m/s
  • Tier 3: 120 m/s
  • Tier 4: 92 m/s
  • Air: Various

Additional Changes

  • Beam weapon firing arcs have been adjusted to allow them to target objects on varying heights more easily.
  • Tier 3 level-up XP has been updated:
    • Level 2: 20,000
    • Level 3: 40,000
    • Level 4: 60,000
    • Level 5: 80,000
  • Tier 4 level-up XP has been updated:
    • Level 2: 40,000
    • Level 3: 80,000
    • Level 4: 120,000
    • Level 5: 160,000
    • Level 6+: Increases linearly.
  • Weapons are now Armor Piercing or not. There are no longer varying levels of Armor Piercing.
  • Most units’ capture beam range increased to 350m (from 300m)
  • Engineer/Constructure capture beam range increased to 450m (from 300m)

Graphics

  • Potential fixes for various swap-chain graphics crashes.
  • PHC Fury unit size increased to better match Substrate Dominator.
  • PHC Hermes unit size increased slightly.
  • PHC Archer unit size increased slightly.
  • Substrate Dominator unit size decreased.
  • Benchmark: PHC Archer and Strategic Bomber weapon visuals updated.
  • Optimized DDS compression on unit/building textures to improve performance and reduce VRAM footprint.
  • Updated PHC Battery Tower graphics (Hunter/Prey Expansion)
  • Adjusted Substrate Constructor height to prevent ground clipping.
  • Fixed Substrate Assembly skirt showing transparency incorrectly.
  • Fixed PHC Weapon Factory skirt to fix incorrect shadows.
  • Added shimmer vfx to Substrate units.
  • Updated visual fx on Substrate Constructor’s heal ray.
  • New visual fx for Tier 1 unit death explosions; removed delay in effects after death.
  • Updated Tier 2 death explosions to be more impressive.
  • Added specific Tier 3 air unit destruction visuals.
  • New visuals for destruction for PHC and Substrate units to make them more unique between factions.
  • Updated air unit destruction visuals to be less 2-dimensional.
  • Fixed ghost selection rings after unit death.
  • Updated unit timelines so that things disappear during the explosion vfx instead of after.
  • Updated Juggernaut death visuals to be more impressive.
  • Updated AoE weapon impact visuals to match their actual impact size (in meters).
  • Improved AoE impact explosions to be more impressive.
  • Updated PHC Cronus Mirv weapons to more visibly split apart during flight; updated graphics.
  • Added visuals for when a Tier 3 or 4 unit levels up.
  • Substrate Retributor: Fixed mis-aligned primary particle beam weapons.
  • Beam weapon impact visuals improved slightly.
  • PHC Fury: Fixed misaligned engine contrails and weapon emitters.
  • Substrate Reaper: New weapon fx added.
  • Substrate Martyr: Weapon fx updated.
  • Substrate Avenger: Main weapon fx updated.
  • Creep weapon visuals have been changed to be more unique.
  • Substrate Air Rampager: Fixed turret not moving.

New Maps

  • New 4-player map added: Desolation.
  • New 8-player map added: Aetheon.

Benchmarks

  • Updated the GPU benchmark:
    • Removed redundant units and armies.
    • Revised armies to showcase more unit types.
    • Fixes Substrate buildings using PHC models.
    • Updated various camera positions/views to better show action; previously these showed empty space.
    • Other misc. map fixes.
  • Created duplicates of all benchmark units, weapons, structures, etc. so that game changes don’t affect the benchmark moving forward.
  • Benchmark units have had their bounding areas adjusted to prevent unit collisions and clipping.
  • Updated the CPU benchmark:
    • Added missing player Nexus that may have caused a crash.
    • Moved player Nexus out of a mountain range and fixes other map placement errors.
    • Fixed countless scripting errors in the CPU benchmark.
    • Adjusted unit compositions to address various pathfinding issues.
    • Other misc. map fixes.
  • Benchmark army formations updated for better spacing.

AI

  • Updated the AI’s approach to using air units now that air is a viable power. Many air units have been incorporated into standard armies as close-air support; while larger gunship and heavy bomber reserves will show up in the mid-late game.
  • AI army groups have been improved, diversified, and updated based on their respective personality types. Generally, the AI will use larger and stronger forces; and will switch up strategies based on conditions.
  • Restructured and updated AI build orders to take advantage of balance changes and to minimize production bottlenecks.
  • Challenging and higher Ais now use stronger, more aggressive strategies.
  • Insane AI bonuses have been reduced to allow it to fit into more multiplayer compstomp matches.
  • AI players will build Refineries/Harvesters according to its immediate economic needs and try to keep them close to the Nexus.
  • Stronger AI’s will now rush early air units for defense against early gunship strategies.
  • Fixed issues where a large number of forces would accumulate around the AI Nexus before moving out.
  • Fixed AI expansion behavior in campaign missions.
  • Fixed AI behavior on Battleline Frenzy and Fast and Furious maps.
  • Fixed a bug that caused the AI to stop building ground units when it switched to air production.
  • Fixed an issue where Engineer build orders could be repeatedly interrupted by flying a unit over the region they were working in.
  • Updated all task forces to reflect the new meta and balance changes.
  • Special thanks to Tarnished Knight for his efforts in updating the AI!

Audio

  • Fixed Substrate Air Rampager using PHC ground unit engine audio.
  • Fixed inaudible air unit destruction audio.
  • Added sound fx for when a Tier 3 or 4 unit levels up.

Campaign

  • Escalation – Betelgeuse and Orion Spur campaign mission unit compositions updated to account for new balance changes.
  • Genesis – Glarus: Haalee’s difficulty changed to Challenging from Tough.
  • Genesis – Auctor: Nihilon’s difficulty changed to Challenging from Normal; various fixes made to correct custom difficulty assignments and XML errors.
  • Misc. fixes to campaign missions.

Misc. Fixes & Changes

  • Updated engine to support up to 32 logical cores.
  • Updated unit steering modules to improve movement/targeting/behavior.
  • Fixed incorrect tag that prevented the Battleline Frenzy map from showing up in-game.
  • Updated supported list of GPUs for AMD and Nvidia graphics cards; default settings.
  • Fixed bug that referred to the PHC Orbital Factory as the Armory.
  • Camera movement updated so that player can adjust pitch.
  • Changed UI so that “OK”, “Continue” etc. display on the right and “Back” or “Cancel” displays on the left.
  • Removed various unneeded or redundant files.
  • Modding: Updated debug menus to not overlap so badly.
  • Modding: Updated particle definition limit to 288.
  • Removed duplicate ‘Armor Piercing’ text from weapon strings.
  • Regenerated Seton map to correct pathing and AI issues.
  • Regenerated Alpha Repeculae map to correct pathing and other issues.

Unit Changes

Units have been re-balanced based on symmetry and asymmetry between factions and are grouped accordingly below. Symmetrical units (those which have a counterpart in the opposing faction) will balance out closely against one another overall. This is to make units have a singular, obvious function in the game.

Creeps (Neutral)

Creeps have been made a bit tougher to deal with and less of a paper tiger. As previously, more creeps will spawn around Computronium Generators.

  • Reapers: Shields increased to 48 (from 10).
    • Weapon:
      • Type: OverTime / Beam
      • Range: 500m
      • Rate of Fire: 2 seconds
      • Duration: 1.4 seconds
      • Damage: 13
      • Armor Piercing: No
  • Skycleansers: HP increased to 36 (from 20), Shields increased to 85 (from 10); can now target both air, ground and drone units.
    • Weapon:
      • Type: Dispersed / Explosive
      • Range: 500m
      • Rate of Fire: 3 seconds
      • Shots per Volley: 10
      • AoE: 20m
      • Damage: 3
      • Armor Piercing: No
  • Martyrs: HP increased to 38 (from 10), Shields increased to 88 (from 30).
    • Weapon:
      • Type: Direct / Explosive
      • Range: 300m
      • Rate of Fire: 2.2 seconds
      • Shots per Volley: 5
      • Damage: 3
      • Armor Piercing: No

Tier 1 – Ranged

  • PHC Archer: Squad size increased to 2; HP increased to 83 (from 80). Logistics cost increased to 7 (from 2); Metal cost decreased to 60 (from 64).
    • Weapon: Toxotes Rockets (Direct / Explosive)
      • Range (min/max): 125m / 650m (up from 25m / 525m)
      • Rate of Fire: 3.5 seconds (down from 3)
      • Shots per Volley: 2 (down from 3)
      • Damage: 40 (up from 30)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Air, Drones
      • Armor Piercing: No
      • Other: Projectile speed decreased to 350 (from 400)
  • Substrate Reaper: Squad size decreased to 2 (from 3); HP increased to 22 (from 15), Shields increased to 53 (from 45), Energy decreased to 15 (from 20). Logistics cost increased to 7 (from 3), Metal cost decreased to 60 (from 140), Construction time decreased to 8 (from 16).
    • Weapon: Reaper Scythe (OverTime / Beam)
      • Range (min/max): 125m / 625m (up from 0m / 525m)
      • Rate of Fire: 2.1 seconds (up from 1.06)
      • Duration: 2.8 seconds (up from 2.4)
      • Damage: 23 (up from 19)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Air, Drones
      • Armor Piercing: No
      • Other: Weapon firing arcs adjusted for height changes.

Tier 1 – Melee

  • PHC Brute: Squad size increased to 3 (from 1); HP increased to 134 (from 125). Logistics cost increased to 3 (from 1), Metal cost increased to 40 (from 25), Construction time increased to 6 (from 3).
    • Weapon: Anbus Plasma Cannon (Direct / Bolt)
      • Rate of Fire: 2 seconds (down from 1.5)
      • Shots per Volley: 5 (down from 6)
      • Damage: 40 (up from 30)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Air, Drones
  • Substrate Martyr: Squad size decreased to 3 (from 4); HP increased to 40 (from 20), Shields increased to 94 (from 25). Logistics cost increased to 5 (from 2), Metal cost decreased to 40 (from 75), Construction time decreased to 6 (from 10).
    • Weapon: Plasma Launcher (Direct / Explosive)
      • Shots per Volley: 5 (up from 4)
      • Damage: 4.5 (down from 6)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Air, Drones

Tier 1 – Anti-Air / Drone

  • PHC Atlus (Secret Missions DLC): Squad size increased to 2; HP decreased to 154 (from 250). Logistics cost increased to 6 (from 4), Metal cost decreased to 90 (from 120), Construction time decreased to 12 (from 13).
    • Weapon: Flak Cannon (Dispersed / Explosive)
      • Range: 1200m (up from 1100m)
      • Shots per Volley: 6 (down from 10)
      • Damage: 10 (down from 16)
      • AoE: 60m (up from 40m)
      • Primary Target: Drones
      • Secondary Target: Air
      • Cannot Target: T1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1100 (from 750)
  • Substrate Skycleanser: HP decreased to 42 (from 60), Shields increased to 98 (from 80). Logistics cost increased to 6 (from 3), Metal cost decreased to 90 (from 100).
    • Weapon: Demeter Autogun (Dispersed / Explosive)
      • Shots per Volley: 14 (up from 6)
      • Damage: 10 (up from 7)
      • AoE: 60m (up from 50)
      • Primary Target: Drones
      • Secondary Target: Air
      • Cannot Target: T1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1100 (from 700)

Tier 1 – Heavy

  • PHC Sentry (Summoned): Squad size decreased to 4 (from 5). HP increased to 345 (from 90), Armor increased to 1 (from 0); Logistics increased to 20 (from 12), Quanta cost increased to 85 (from 80).
    • Weapon: Chopin MK-II Thermic Railgun (Direct / Kinetic)
      • Range: 350m (up from 300m)
      • Damage: 30 (up from 20)
      • Primary Target: Tier 2
      • Secondary Target: Tier 1
      • Cannot Target: Air, Drones
      • Armor Piercing: No
  • Substrate Saboteur (Summoned): Squad size decreased to 4 (from 8); HP increased to 104 (from 20), Shields increased to 241 (from 40). Logistics cost increased to 20 (from 3), Quanta cost increased to 85 (from 75).
    • Weapon: Ion Bolt Cannon (OverTime / Beam)
      • Rate of Fire: 1.4 seconds (down from 1.06)
      • Damage: 30 (up from 12)
      • Primary Target: Tier 1/2
      • Secondary Target: Buildings
      • Cannot Target: Air, Drones
      • Armor Piercing: No
      • Other: Firing arcs adjusted for elevation changes

Tier 1 – Heavy Asymmetric

  • Substrate Scarab (Hunter / Prey DLC): Squad size increased to 5 (from 4); HP increased to 124 (from 40), Shields increased to 270 (from 140), Armor increased to 1. Logistics increased to 10 (from 8), Radioactive cost increased to 75 (from 35), Construction time decreased to 24 (from 32).
    • Weapon: Mol-EE7 Cannon (Direct / Bolt)
      • Range: 350m (down from 650m)
      • Primary Target: Tier 2
      • Secondary Target: Tier 1
      • Cannot Target: Air, Drones
      • Armor Piercing: No
      • Other: Firing arcs adjusted for elevation changes

Tier 1 – Support (Asymmetric)

  • PHC Hermes: Radar range increased to 1800 (from 1400). Logistics cost decreased to 1 (from 2), Metal cost decreased to 20 (from 52), Construction time decreased to 5 (from 6.5).
    • Weapon: Melara Light Railgun (Direct / Kinetic)
      • Range: 600m (up from 400m)
      • Damage: 1.5 (down from 2)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Air, Drones
      • Armor Piercing: No
  • PHC Medic: HP decreased to 160 (from 200). Logistics increased to 5 (from 4), Metal cost decreased to 75 (from 95), Radioactive cost decreased to 17 (from 35).
    • Weapon: Fusion Arc (OverTime / Beam)
      • Range (min/max): 5m / 450m (up from 5m / 300m)
      • HP Restore: 97 (up from 75)
      • Primary Target: Tier 3/4
      • Secondary Target: Tier 2/Air
      • Cannot Target: Drones
      • Armor Piercing: Yes
  • Substrate Capacitor: Radar range decreased to 1800 (from 2000). HP increased to 48 (from 30), Shields increased to 112 (from 100), Energy decreased to 250 (from 500). Logistics cost increased to 4 (from 2), Metal cost increased to 75 (from 62), Radioactive cost increased to 30 (from 18), Construction time increased to 12 (from 10).
    • Weapon: Energy Transfer (OverTime / Beam)
      • Range (min/max): 150m / 500m (up from 10m / 250m)
      • Primary Target: Tier 1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Buildings
      • Armor Piercing: Yes

Tier 1 – Artillery (Asymmetric)

  • Substrate Tormentor (Secret Missions DLC): HP decreased to 24 (from 30), Shields decreased to 60 (from 100), Energy decreased to 60 (from 100). Logistics cost increased to 7 (from 5), Metal cost decreased to 64 (from 180), Radioactive cost increased to 10 (from 0), Construction time decreased to 14 (from 22).
    • Weapon: Plasma Saturator (Dispersed / Explosive)
      • Range (min/max): 300m / 1300m (down from 300m / 2000m)
      • Damage: 120 (up from 80)
      • Primary Target: Tier 1/2
      • Secondary Target: Tier 3+, Buildings
      • Cannot Target: Air, Drones
      • Armor Piercing: No
      • Other: Projectile speed increased to 320 (from 200)

Tier 2 – Anti-T1

  • PHC Zeus: HP increased to 2240 (from 1100), Armor decreased to 1 (from 4). Logistics increased to 10 (from 7), Metal cost decreased to 275 (from 320), Radioactive cost increased to 58 (from 60), Construction time decreased to 35 (from 41).
    • Weapon: Heavy Laser Cannon x2 (OverTime / Beam)
      • Range: 600m (up from 300m)
      • Rate of Fire: 2.8 seconds (down from 2.5)
      • Damage: 70 (down from 145)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Air, Drones
      • Armor Piercing: No
      • Other: Firing arcs adjusted for elevation changes
    • Weapon: CT-941A Plasma Streamer (OverTime / Beam)
      • Rate of Fire: 4.25 seconds (down from 3)
      • Damage: 85 (up from 130)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Air, Drones
      • Armor Piercing: No
  • Substrate Avenger: HP increased to 635 (from 280), Shields increased to 1380 (from 550), Armor decreased to 1 (from 4), Energy increased to 135 (from 80). Logistics increased to 10 (from 7), Metal cost decreased to 275 (from 292), Radioactive cost increased to 60 (from 56), Construction time decreased to 35 (from 39).
    • Weapon: Mayhem Cannon (Direct / Kinetic)
      • Range: 400m (down from 500m)
      • Shots per Volley: 3 (down from 2)
      • Damage: 55 (up from 50)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Air, Drones
      • Armor Piercing: No
      • Other: Projectile speed increased to 900 (from 750)
    • Weapon: Discouraging Streamer x2 (Direct / Bolt)
      • Rate of Fire: 0.75 seconds (down from 0.6)
      • Shots per Volley: 36 (up from 8)
      • Damage: 12 (up from 10)
      • Primary Target: Tier 1
      • Secondary Target: N/A
      • Cannot Target: Air, Drones, T2+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed decreased to 250 (from 600); firing arcs adjusted for elevation.

Tier 2 – Anti-T2

  • PHC Athena: HP increased to 2583 (from 920), Armor decreased to 2 (from 4), Energy increased to 45 (from 0). Radioactive cost increased to 105 (from 90), Construction time increased to 50 (from 44).
    • Weapon: Rapture Cannon (Direct / Bolt)
      • Rate of Fire: 2 (up from 3.1)
      • Shots per Volley: 2 (down from 5)
      • Primary Target: Tier 2
      • Secondary Target: Tier 3/4
      • Cannot Target: Air, Drones
      • Armor Piercing: No
    • Weapon: Plasma Gutter (OverTime / Beam)
      • Range: 400m (down from 480m)
      • Rate of Fire: 6 seconds (down from 3.7)
      • Damage: 480 (up from 220)
      • Duration: 2 (down from 4)
      • Energy: 10 per shot
      • Primary Target: Tier 2
      • Secondary Target: Tier 3/4
      • Cannot Target: Air, Drones, Tier 1
      • Armor Piercing: No
      • Other: Firing arcs updated for elevation
    • Weapon: TK-421 Blast Cannon (Direct / Bolt)
      • Rate of Fire: 2 (up from 4)
      • Shots per Volley: 2 (down from 3)
      • Damage: 10 (down from 25)
      • Primary Target: Tier 2
      • Secondary Target: Tier 3/4
      • Cannot Target: Air, Drones
      • Armor Piercing: No
  • Substrate Mauler: HP increased to 698 (from 280), Shields increased to 1627 (from 630), Armor decreased to 2 (from 4), Energy decreased to 75 (from 100). Radioactive cost increased to 105 (from 90), Construction time decreased to 44 (from 50).
    • Weapon: Dissuader Particle Response x2 (Direct / Bolt)
      • Range: 400m (down from 450m)
      • Rate of Fire: 2 seconds (up from 2.8)
      • Primary Target: Tier 2
      • Secondary Target: Tier 3/4
      • Cannot Target: Air, Drones
      • Armor Piercing: No
    • Weapon: Hyena Laser Array (OverTime / Beam)
      • Range: 400m (down from 450m)
      • Rate of Fire: 6 seconds (down from 2.8)
      • Damage: 130 (up from 70)
      • Duration: 2 seconds (down from 2.2)
      • Energy: 20 (up from 15)
      • Primary Target: Tier 2
      • Secondary Target: Tier 3/4
      • Cannot Target: Air, Drones, Tier 1
      • Armor Piercing: No
      • Other: Firing arcs adjusted for elevation.

Tier 2 – Anti-Air / Drone

  • PHC Apollo: HP increased to 910 (from 820), Armor decreased to 0 (from 4). Metal cost decreased to 320 (from 350), Construction time increased to 42 (from 34).
    • Weapon: TG-4 Light Railgun x2 (Direct / Kinetic)
      • Range: 900m (down from 1200m)
      • Rate of Fire: 6.5 seconds (down from 4.5)
      • Shots per Volley: 6 (down from 20)
      • Damage: 5 (down from 6)
      • Primary Target: Air
      • Secondary Target: Drones
      • Cannot Target: T1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1200 (from 600)
    • Weapon: PDL Turret x4 (OverTime / Beam)
      • Damage: 120 (up from 60)
      • Primary Target: Air
      • Secondary Target: Drones
      • Cannot Target: T1+, Buildings
      • Armor Piercing: No
      • Other: Firing arcs adjusted
    • Weapon: Flak Cannon (Dispersed / Explosive)
      • Primary Target: Drones
      • Secondary Target: Air
      • Cannot Target: T1+. Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1100 (from 750)
  • Substrate Drone Hive: Shields increased to 620 (from 600), Armor decreased to 0 (from 4). Metal cost decreased to 300 (from 320), Radioactive cost decreased to 40 (from 50), Construction time decreased to 34 (from 42).
    • Weapon: Sorphiast Defense Laser (Direct / Bolt)
      • Rate of Fire: 1.65 seconds (down from 1.1)
      • Damage: 8 (down from 10)
      • Primary Target: Tier 1/2
      • Secondary Target: Tier 3+
      • Cannot Target: Air, Drones
      • Armor Piercing: No
    • Weapon: AA Drone Bay
      • Squad Size: 16
      • HP: 20
      • Weapon: Polaron Beam (OverTime / Beam)
        • Damage: 72 (down from 140)
        • Primary Target: Air
        • Secondary Target: Drones
        • Cannot Target: T1+, Buildings
        • Armor Piercing: No
        • Other: Firing arcs adjusted
    • Weapon (New): Drone Bay
      • Squad Size: 8
      • HP: 20
      • Weapon: Drone Bolt (Direct / Bolt)
        • Range: 400m
        • Rate of Fire: 2.8 seconds
        • Shots per Volley: 4
        • Damage: 5
        • Primary Target: Tier 1
        • Secondary Target: Tier 2
        • Cannot Target: Drones, Air
        • Armor Piercing: No

Tier 2- Anti-Structure

  • PHC Artemis: HP increased to 575 (from 520), Armor decreased to 0 (from 4), Energy increased to 100 (from 0). Construction time increased to 42 (from 40).
    • Weapon: Havox MK-III Missile Launcher (Dispersed / Explosive)
      • Range (Min/Max): 300m / 1300m (down from 300m / 1400m)
      • Shots per Volley: 5 (down from 6)
      • Damage: 59 (down from 85)
      • AoE: 50m (up from 30m)
      • Primary Target: T1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Projectile speed increased to 400 (from 150)
    • Weapon: Ratheon AR-1 Harpoon (Direct / Explosive)
      • Range (Min/Max): 300m / 1400m (down from 100m / 1400m)
      • Rate of Fire: 6.5 seconds (down from 6)
      • Shots per Volley: 2 (up from 1)
      • Damage: 422 (up from 400)
      • Energy: 10
      • Primary Target: Buildings
      • Secondary Target: N/A
      • Cannot Target: Drones, Air, T1+
      • Armor Piercing: Yes
      • Other: Projectile speed increased to 320 (from 160)
  • Substrate Destructor: HP increased to 155 (from 100), Shields increased to 420 (from 400), Armor decreased to 0 (from 4), Energy decreased to 75 (from 100).
    • Weapon: Plasma Rain Launcher x6 (Dispersed / Explosive)
      • Shots per Volley: 16 (up from 12)
      • Primary Target: Buildings
      • Secondary Target: N/A
      • Cannot Target: Drones, Air, T1+
      • Armor Piercing: Yes
      • Other: Projectile speed increased to 320 (from 120)
    • Weapon: Orion Plasma Cannon x2 (Direct / Bolt)
      • Range: 1400m (up from 500m)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Tier 2 – Super Heavy

  • PHC Hera: HP increased to 5120 (from 2400), Armor decreased to 4 (from 6). Logistics cost increased to 19 (from 17), Construction time decreased to 70 (from 80).
    • Weapon: Fusion Bombard (Direct / Bolt)
      • Range: 600m (down from 900m)
      • Shots per Volley: 2 (up from 1)
      • Damage: 200 (up from 180)
      • Primary Target: Tier 3/4
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No
  • Substrate Eradicator: HP increased to 1590 (from 800), Shields increased to 3015 (from 1400), Armor decreased to 4 (from 6), Energy decreased to 80 (from 100). Metal cost decreased to 640 (from 720), Construction time decreased to 66 (from 90).
    • Weapon: Peeping Tom (Direct / Bolt)
      • Range: 800m (down from 900m)
      • Damage: 450 (down from 300)
      • Primary Target: Tier 3/4
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Weapon: Plasma Cannon x7 (Direct / Bolt)
      • Range: 800m (up from 400m)
      • Damage: 10 (up from 1)
      • Primary Target: Tier 2+
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Tier 2 – Support

  • PHC Mobile Nullifier: HP increased to 1600 (from 600), Armor decreased to 0 (from 4). Metal cost decreased to 700 (from 800).
    • Weapon: Light Plasma Cannon x7 (Direct / Bolt)
      • Rate of Fire: 2.5 seconds (down from 1)
      • Damage: 6 (down from 10)
      • Primary Target: T1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: No
  • Substrate Mobile Nullifier: HP increased to 432 (from 180), Shields increased to 1008 (from 400), Armor decreased to 0 (from 4).
    • Weapon: Light Plasma Cannon x2 (Direct / Bolt)
      • Primary Target: T1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Weapon: Anti-Air Plasma Cannon x2 (Direct / Bolt)
      • Shots per Volley: 2 (down from 6)
      • Damage: 6 (down from 7)
      • Primary Target: Air
      • Secondary Target: Drones
      • Cannot Target: T1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1200 (from 600)

Tier 2 – Advanced Engineers

  • PHC Sapper (Summoned): Armor decreased to 0 (from 8). Logistics increased to 10 (from 4).
    • Weapon: Fusion Arc (Direct / Bolt)
      • Range (Min/Max): 0m / 450m (up from 10m / 200m)
      • HP Restore: 25
      • Primary Target: Buildings
      • Secondary Target: N/A
      • Cannot Target: Drones, Air, T1+
      • Armor Piercing: Yes
  • Substrate Avatar (Summoned): Shields increased to 600 (from 300), Armor decreased to 0 (from 4).
    • Weapon: Tessrar Plasma (Direct / Bolt)
      • Primary Target: Tier 2
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Weapon (New): Fusion Arc Beam (OverTime / Beam)
      • Range: 450m
      • Rate of Fire: 1 second
      • Duration: 0.35 seconds
      • HP Restore: 97
      • Primary Target: Tier1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes

Tier 2 – Asymmetric

  • PHC Charon: Armor decreased to 0 (from 10).
    • Weapon: MK-I Autocannon x2 (Direct / Kinetic)
      • Rate of Fire: 2.5 seconds (down from 2.2)
      • Damage: 4 (down from 12)
      • Primary Target: Tier 1
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: No
  • PHC Nemesis: Armor decreased to 0 (from 4), Energy increased to 100 (from 0). Logistics cost increased to 16 (from 12), Metal cost increased to 750 (from 500), Radioactive cost increased to 260 (from 100).
    • Weapon: TG-400 Heavy Sniper Railgun (Direct / Bolt)
      • Range (Min/Max): 150m / 1200m (up from 100m / 800m)
      • Rate of Fire: 9.2 seconds (up from 9)
      • Damage: 900 (up from 780)
      • Energy: 25 (up from 0)
      • Primary Target: Tier 3/4
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air, T1, Buildings
      • Armor Piercing: Yes
      • Other: Projectile speed increased to 1800 (from 1400)
    • Weapon: Thantos LPA-1000 Plasma Cannon x2 (Direct / Bolt)
      • Range (Min/Max): 50m / 1200m (up from 0m / 400m)
      • Rate of Fire: 3.9 seconds (down from 4.25)
      • Shots per Volley: 6 (up from 2)
      • Damage: 9 (down from 50)
      • Primary Target: Tier 1/2
      • Secondary Target: Tier 3 / 4, Buildings
      • Cannot Target: Drones, Air
      • Armor Piercing: No
  • Substrate Caregiver: Armor decreased to 0 (from 4). Logistics cost decreased to 6 (from 10), Metal cost decreased to 280 (from 400), Radioactive cost decreased to 75 (from 100), Construction time decreased to 40 (from 60).
    • Weapon: Shield Regenerator (OverTime / Beam)
      • Range: 525m (up from 300m)
      • Rate of Fire: 1.5 seconds (up from 5)
      • Shield Restore: 45 (down from 50)
      • Duration: 3 seconds (up from 1)
      • Primary Target: Tier 3 / 4
      • Secondary Target: Tier 1+, Air
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes
  • Substrate Clutch of Eggs (Hunter / Prey DLC): Shields decreased to 2500 (from 3000), Armor decreased to 0 (from 4), Energy removed (unused).
    • On death spawns 5 squads of Tier 1 spiderlings (up from 4).
  • Substrate Falling Star (Hunter / Prey DLC): Armor decreased to 0 (from 4).
    • On death stuns nearby buildings for 6 seconds (up from 3).
  • Substrate Masochist: HP decreased to 540 (from 1250), Shields increased to 1260 (from 40), Armor decreased to 2 (from 4). Logistics cost increased to 10 (from 9), Construction time increased to 50 (from 40).
    • Emits more bolts as the unit takes damage; increased max bolts to 6 (from 5).
  • Substrate Skirmisher (Hunter / Prey DLC): HP increased to 510 (from 250), Shields increased to 1300 (from 600), Armor decreased to 1 (from 4), Energy decreased to 45 (from 100). Logistics cost decreased to 11 (from 14), Metal cost decreased to 310 (from 565), Radioactive cost decreased to 95 (from 155), Construction time decreased to 38 (from 55).
    • Weapon: Gemnire Beam (OverTime / Beam)
      • Range (Min/Max): 100m / 750m (up from 0m / 400m)
      • Damage: 250 (up from 150)
      • Primary Target: Tier 2+, Buildings
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Tier 3 – Assault

  • PHC Hyperion: HP increased to 28,800 (from 15,000), Armor decreased to 6 (from 12). Construction time decreased to 300 (from 400).
    • Weapon: WRX 1020 Pulse Cannon x2 (Direct / Bolt)
      • Damage: 68 (up from 65)
      • Primary Target: Tier 2+
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Weapon: MK-I Dual Autocannon x8 (Direct / Kinetic)
      • Range: 700m (up from 400m)
      • Rate of Fire: 2.4 seconds (down from 2.2)
      • Damage: 17 (up from 5)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Weapon: Assault Drone Bay (Direct / Bolt)
      • Squad Size: 16
      • HP: 30
        • Rate of Fire: 1.3 seconds (up from 2.2)
        • Shots per Volley: 12 (up from 7)
        • Damage: 7 (up from 2)
        • Primary Target: Tier 1
        • Secondary Target: Tier 2+
        • Cannot Target: Drones, Air
        • Armor Piercing: No
  • Substrate Retributor: HP increased to 11,340 (from 4000), Shields increased to 13,860 (from 11,000), Armor decreased to 6 (from 12). Construction time decreased to 300 (from 400).
    • Weapon: Primary Particle Beam Cannon x4 (OverTime / Beam)
      • Damage: 200 (up from 150)
      • Duration: 3 seconds (up from 2)
      • Primary Target: Tier 2+
      • Secondary Target: Tier 1, Buildings
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Firing arcs updated for elevation
    • Weapon: BR-T3 Light Plasma Cannon x6 (Direct / Bolt)
      • Range: 700m (up from 400m)
      • Damage: 20 (up from 6)
      • Primary Target: Tier 1/2
      • Secondary Target: Tier 3+, Buildings
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Ability Upgrade: Havok (Direct / Explosive)
      • Primary Target: Tier 1/2
      • Secondary Target: Tier 2+
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Tier 3 – Anti-Tier 3

  • PHC Prometheus: HP increased to 44,000 (from 17,500), Armor decreased to 7 (from 12). Construction time decreased to 300 (from 440).
    • Weapon: Quad Pulse Cannon (Direct / Bolt)
      • Damage: 400 (down from 500)
      • Primary Target: Tier 3/4
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air, Tier 1
      • Armor Piercing: Yes
    • Weapon (Ability Upgrade): Overloaded Quad Pulse Cannon (Direct / Bolt)
      • Damage: 400 (up from 300)
      • Primary Target: Tier 3+
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air, Tier 1
      • Armor Piercing: Yes
      • Other: Visuals updated
    • Weapon: M152 Azeron Plasma Array x3 (Direct / Bolt)
      • Range: 700m (up from 600m)
      • Damage: 22 (up from 12)
      • Primary Target: Tier 3+
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Weapon: Ares M11 Railgun x4 (Direct / Kinetic)
      • Range: 750m (up from 400m)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Weapon/turret arcs updated to allow for better targeting
  • Substrate Savager: HP increased to 16,054 (from 5000), Shields increased to 23,500 (from 12,500), Armor decreased to 7 (from 12). Construction time decreased to 300 (from 440).
    • Weapon: WMC (Direct / Bolt)
      • Damage: 75 (up from 60)
      • Primary Target: Tier 3+
      • Secondary Target: Tier 2, Buildings
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes
    • Weapon (Ability - WMC Replacement): Executor (Direct / Bolt)
      • Rate of Fire: 4.1 (down from 60)
      • Damage: 150 (up from 90)
      • Primary Target: Tier 3+
      • Secondary Target: Tier 2, Buildings
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes

Tier 3 – Asymmetric

  • Substrate Overmind: HP increased to 7710 (from 4000), Shields increased to 14,750 (from 11,000), Armor decreased to 5 (from 12). Construction time decreased to 320 (from 400).
    • Weapon: Gentle Persuader Level III x4 (Direct / Bolt)
      • Range: 750m (up from 600m)
      • Rate of Fire: 2 seconds (down from 1.9)
      • Damage: 30 (up from 10)
      • Primary Target: Tier 1+
      • Secondary Target: Tier 3+, Buildings
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Turret and firing arcs adjusted to improve targeting
    • Weapon: Assault Drone Bay x3 (+1 as optional upgrade) (Direct / Bolt)
      • Squad Size: 16
      • HP: 150
        • Range: 400m
        • Rate of Fire: 2.8 seconds
        • Shots per Volley: 4
        • Damage: 5
        • Primary Target: Tier 1+
        • Secondary Target: Tier 3+, Buildings
        • Cannot Target: Drones, Air
        • Armor Piercing: No
  • PHC Cronus: HP increased to 17,825 (from 14,000), Armor decreased to 4 (from 12). Construction time decreased to 300 (from 400).
    • Weapon: WM-205 Atropos Missile Battery x2 (Dispersed / Explosive)
      • Shots per Volley: 12x12 MIRV (up from 8x8)
      • AoE: 65m (up from 50m)
      • Primary Target: Tier 2
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Projectile speed increased
    • Weapon: Mozart MK-I Railgun x6 (Direct / Kinetic)
      • Range: 450m (down from 600m)
      • Rate of Fire: 5 seconds (down from 3)
      • Damage: 30 (down from 60)
      • Primary Target: Tier 1+
      • Secondary Target: Tier 2+
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Firing arcs adjusted for easier targeting
    • Weapon: Death Blossom [Ability Unlock] (Direct / Explosive)
      • Range: 800m (up from 600m)
      • Primary Target: Drones+
      • Secondary Target: Tier 3+
      • Cannot Target: Air
      • Armor Piercing: No
    • Weapon: Orion Cascade [Ability Unlock] (Dispersed / Explosive)
      • Range (Min/Max): 300m / 1850m (up from 400m / 1200m)
      • Damage: 120 (up from 60)
      • AoE: 75m (up from 50m)
      • Primary Target: Tier 2+
      • Secondary Target: N/A
      • Cannot Target: Drones, Tier 1, Air
      • Armor Piercing: No
      • Other: Visuals updated, projectile speed increased
    • Weapon: Subsonic Demolisher [Ability Unlock] (Direct / Explosive)
      • AoE: 120m (down from 150m)
      • Primary Target: Buildings
      • Secondary Target: N/A
      • Cannot Target: Drones, Tier1+, Air
      • Armor Piercing: Yes
      • Other: Visuals updated

Tier 4 – Anti-Army

  • PHC Agamemnon: HP decreased to 57,600 (from 60,000), Armor decreased to 11 (from 12). Logistics increased to 270 (from 250), Metal cost decreased to 9600 (from 18,000), Radioactive cost decreased to 4000 (from 6000), Construction time decreased to 400 (from 800).
  • Substrate Nest of the Queen: HP increased to 22,012 (from 12,500), Shields decreased to 30,345 (from 32,500), Armor increased to 11 (from 10). Logistics cost increased to 270 (from 250), Metal cost decreased to 9600 (from 18,000), Radioactive cost decreased to 4000 (from 6000), Construction time decreased to 400 (from 800).
    • Frigate Bay – Reapers: HP increased to 22 (from 10), Shields increased to 53 (from 50), Energy decreased to 20 (from 50).
    • Frigate Bay – Martyrs: HP increased to 72 (from 30), Shields increased to 168 (from 35).
    • Frigate Bay – Saboteurs: HP increased to 108 (from 30), Shields increased to 260 (from 40). Logistics costs removed.

Tier 4 – Anti-Tier 4

  • PHC Leonidas: HP increased to 62,200 (from 60,000), Armor increased to 13 (from 12). Logistics cost increased to 350 (from 300), Construction time decreased to 600 (from 900).
  • Substrate Eye of Darkness: HP increased to 28,013 (from 12,500), Shields decreased to 28,500 (from 37,500), Armor increased to 13 (from 10). Logistics cost increased to 350 (from 325), Metal cost decreased to 22,000 (from 24,000), Radioactive cost decreased to 8000 (from 9000), Quanta cost decreased to 1200 (from 1300), Construction time decreased to 600 (from 1000).

Tier 4 – Asymmetric

  • Substrate Heart of the Phoenix (Hunter / Prey DLC): HP increased to 24,500 (from 12,500), Shields increased to 39,000 (from 35,000), Armor increased to 11 (from 10). Metal cost decreased to 12,000 (from 23,000), Radioactive cost decreased to 7200 (from 8400), Construction time decreased to 550 (from 950).
  • Substrate Heart of the Phoenix Egg (Hunter / Prey DLC): HP decreased to 12,250 (from 14,000), Armor decreased to 4 (from 10), Sight range decreased to 250 (from 2000). “Hatch” time decreased to 550 (from 1000).

Air Units – Recon

  • PHC Pan: HP decreased to 210 (from 750), Sight radius increased to 2000 (from 1500), Radar increased to 2400 (from 0), Max speed increased to 858 (from 500). Logistics cost decreased to 2 (from 3), Metal cost decreased to 70 (from 120).
  • Substrate Searcher: HP decreased to 57 (from 125), Shields decreased to 132 (from 575), Sight radius increased to 2000 (from 1500), Radar radius increased to 2400 (from 0), Max speed increased to 858 (from 500). Logistics cost decreased to 2 (from 3), Metal cost decreased to 70 (from 120).

Air Units – Fighters

  • PHC Fury: HP increased to 750 (from 400), Armor increased to 1 (from 0), Sight radius increased to 1200 (from 1000). Logistics cost increased to 9 (from 8), Radioactive cost decreased to 60 (from 140), Construction time decreased to 35 (from 50).
    • Weapon: Autocannon (Direct / Kinetic)
      • Range: 500m (up from 300m)
      • Shots per Volley: 17 (up from 16)
      • Damage: 12 (up from 6)
      • Primary Target: Air
      • Secondary Target: N/A
      • Cannot Target: Drones, T1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1200 (from 800)
    • Weapon: Atropos Missiles (Direct / Explosive)
      • Range (Min/Max): 100m / 1200m (up from 50m / 500m)
      • Rate of Fire: 12 seconds (down from 6)
      • Damage: 170 (up from 65)
      • Primary Target: Air
      • Secondary Target: N/A
      • Cannot Target: Drones, T1+, Buildings
      • Armor Piercing: Yes
      • Other: Projectile speed increased to 900 (from 300)
  • Substrate Dominator: HP increased to 225 (from 140), Shields increased to 525 (from 260), Armor increased to 1 (from 0), Sight radius increased to 1200 (from 1000). Logistics cost increased to 9 (from 8), Radioactive cost decreased to 60 (from 140), Construction time decreased to 35 (from 50).
    • Weapon: Perseus Cannon (Direct / Bolt)
      • Range: 500m (down from 1200m)
      • Damage: 33 (up from 30)
      • Primary Target: Air
      • Secondary Target: N/A
      • Cannot Target: Drones, T1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1200 (from 1000)
    • Weapon (New): Plasma Torpedo (Direct / Bolt)
      • Range (Min/Max): 100m / 1250m
      • Rate of Fire: 14 seconds
      • Damage: 280
      • Primary Target: Air
      • Secondary Target: N/A
      • Cannot Target: Drones, T1+, Buildings
      • Armor Piercing: Yes

Air Units – Bombers (Anti-T1)

  • PHC Hades: HP increased to 1569 (from 1200), Armor increased to 1 (from 0), Sight radius increased to 1100 (from 1000). Logistics cost increased to 8 (from 7), Metal cost increased to 280 (from 180), Radioactive cost increased to 180 (from 130), Construction time increased to 50 (from 35).
    • Weapon: Rissmar Bomb (Dispersed / Explosive)
      • Range: 900m (down from 1400m)
      • Rate of Fire: 8.35 seconds (up from 9)
      • Damage: 68 (down from 75)
      • AoE: 140m (up from 120)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Projectile speed increased to 185 (from 100). Uses new weapon function for greatly improved accuracy/actual rate of fire. Visuals updated.
  • Substrate Punisher: HP increased to 445 (from 250), Shields decreased to 966 (from 1050), Armor increased to 1 (from 0), Sight radius increased to 1100 (from 1000). Logistics cost decreased to 8 (from 10), Metal cost decreased to 280 (from 310), Radioactive cost decreased to 180 (from 220), Construction time decreased to 45 (from 50).
    • Weapon: Plasma Bombard x3 (Direct / Bolt)
      • Range: 900m (down from 1200m)
      • Rate of Fire: 1.5 seconds (up from 4.7)
      • Shots per Volley: 2 (down from 3)
      • Damage: 33 (down from 120)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Projectile speed increased to 800 (from 490); firing arcs adjusted to more easily target enemies around the Punisher.

Air Units – Assault (Anti-T2)

  • PHC Air Marauder: HP increased to 2755 (from 1400), Armor decreased to 3 (from 8). Logistics cost decreased to 14 (from 15), Metal cost increased to 580 (from 500), Radioactive cost decreased to 320 (from 350).
    • Weapon (New): Ripper Cannon (Direct / Kinetic)
      • Range: 900m
      • Rate of Fire: 2.6 seconds
      • Shots per Volley: 17
      • Damage: 39
      • Primary Target: Tier 2
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: This replaces the previous beam weapon. New visual/sound fx added.
  • Substrate Air Rampager: HP increased to 827 (from 600), Shields increased to 1928 (from 600), Armor increased to 3 (from 0). Logistics cost decreased to 14 (from 16), Metal cost increased to 580 (from 500), Radioactive cost decreased to 320 (from 350), Construction time decreased to 55 (from 60).
    • Weapon: Dispersed Plasma Beam (OverTime / Beam)
      • Range: 900m (up from 800m)
      • Damage: 65 (down from 300)
      • Primary Target: Tier 2
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Turret and firing arcs adjusted to improve targeting.
    • Weapon: Rainmaker Turret x2 (Direct / Bolt)
      • Shots per Volley: 3 (up from 1)
      • Damage: 29 (down from 50)
      • Primary Target: Tier 2
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Turret and firing arcs adjusted to improve targeting

Air Units – Heavy Bombers

  • PHC Strategic Bomber: HP increased to 6510 (from 3500), Armor decreased to 4 (from 10), Sight radius increased to 1100 (from 1000). Logistics cost decreased to 45 (from 50), Metal cost decreased to 1085 (from 1200), Radioactive cost decreased to 1100 (from 1400), Construction time decreased to 100 (from 120).
    • Weapon: Mega Bomb (Dispersed / Explosive)
      • Range: 700m (down from 1200m)
      • Rate of Fire: 9 seconds (down from 6)
      • Primary Target: Tier 1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes
      • Other: Uses new weapon function for greatly improved accuracy/actual rate of fire. Visuals updated. Projectile speed increased to 175 (from 40).
  • Air Harbinger: HP increased to 1953 (from 1200), Shields increased to 4557 (from 3000), Armor decreased to 4 (from 5), Sight radius increased to 1100 (from 1000). Logistics cost decreased to 45 (from 50), Metal cost decreased to 1085 (from 1200), Radioactive cost decreased to 1100 (from 1400), Construction time decreased to 90 (from 120).
    • Weapon: Unblinking Gaze (OverTime / Beam)
      • Range: 1100m (up from 1000m)
      • Rate of Fire: 2 seconds (down from 1)
      • Primary Target: Buildings
      • Secondary Target: Tier 4
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes
      • Other: Firing arcs adjusted to improve targeting.

Air Units – Asymmetric

  • PHC Instigator: HP decreased to 750 (from 1500), Armor decreased to 1 (from 8), Energy increased to 250 (from 0). Logistics cost decreased to 5 (from 6), Metal cost decreased to 150 (from 300), Radioactive cost decreased to 35 (from 60).
    • Building changed to Sky Factory (from Advanced Sky Factory); can now be built in the Sky Factory.
    • Weapon: Laser Pulse Cannon (Direct / Bolt)
      • Rate of Fire: 2 seconds (up from 4)
      • Shots per Volley: 4 (up from 2)
      • Damage: 33 (up from 20)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Weapon (New): Energy Transfer (OverTime / Beam)
      • Range (min/max): 150m / 500m (up from 10m / 250m)
      • Primary Target: Tier 1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Buildings
      • Armor Piercing: Yes
      • Other: Now that certain PHC units use Energy, we’ve added an Energy Transfer weapon to the Instigator.
  • Substrate Harvester: Sight radius decreased to 1000 (from 1200). Logistics cost increased to 12 (from 3), Radioactive cost increased to 350 (from 280), Construction time increased to 70 (from 60).

 

Buildings

PHC Factory Structures

  • Nexus: Armor increased to 9 (from 2).
    • Weapon: Annihilator Cannon (Direct / Bolt)
      • Range (min/max): 0m / 900m (up from 50m / 800m)
      • Rate of Fire: 2.5 (up from 3.5)
      • Shots per Volley: 4 (up from 1)
      • Primary Target: Tier 1+
      • Secondary Target: Drones, Air
      • Cannot Target: N/A
      • Armor Piercing: No
    • Weapon: Penetrating Bolt (OverTime / Beam)
      • Range: 750m (up from 500m)
      • Primary Target: Tier 1+
      • Secondary Target: Tier 3+
      • Cannot Target: Drones, Air
      • Armor Piercing: No
    • Weapon (New): Atropos Missile (Direct / Explosive)
      • Range: 1100m
      • Rate of Fire: 6 seconds
      • Shots per Volley: 1
      • Damage: 115
      • Primary Target: Air
      • Secondary Target: N/A
      • Cannot Target: Drones, Tier 1+, Buildings
      • Armor Piercing: No
  • Factory: Armor increased to 4 (from 0)
  • Armory: Armor increased to 4 (from 0). Construction time increased to 45 (from 40).
  • Sky Factory: HP increased to 2600 (from 2000), Armor increased to 4 (from 0). Construction time increased to 45 (from 40).
  • Advanced Sky Factory: Armor increased to 4 (from 0). Now requires Quantum Relay.
  • Dread Launch: Armor increased to 4 (from 0).

PHC Economy & Support Structures

  • Energy Projector: Armor increased to 4 (from 0).
  • Orbital Command: Armor increased to 4 (from 0). Radioactive cost increased to 645 (from 600).
  • Orbital Fabricator: Armor increased to 4 (from 0). Metal cost decreased to 360 (from 380).
  • Orbital Nullifier: HP increased to 1500 (from 1000), Armor increased to 4 (from 0).
  • Quantum Relay: HP decreased to 1300 (from 1500), Armor increased to 4 (from 0). Radioactive cost decreased to 285 (from 300).
  • Sensor Array: Armor increased to 4 (from 0). Radioactive cost decreased to 40 (from 80), Construction time increased to 25 (from 20).
  • Weapons Lab: Armor increased to 4 (from 0).
  • Power Regulator: Armor increased to 4 (from 0).
  • Metal Extractor: Armor increased to 4 (from 0).
  • Radioactive Extractor: Armor increased to 4 (from 0).
  • Refinery: HP increased to 840 (from 800), Armor increased to 4 (from 0). Radioactive cost increased to 350 (from 300), Construction time decreased to 80 (from 90).
  • Battery (Hunter / Prey DLC): HP increased to 500 (from 300), Armor increased to 4 (from 0).

Substrate Factory Structures

  • Nexus: Armor increased to 9 (from 0).
    • Weapon: Core Breach Delimiter (Dispersed / Bolt)
      • Range (min/max): 25m / 750m (up from 100m / 750m)
      • Damage: 5 (up from 4)
      • Primary Target: Tier 1+
      • Secondary Target: Tier 3+
      • Cannot Target: Air
      • Armor Piercing: No
    • Weapon: Ample Warning Particle Giver x2 (OverTime / Beam)
      • Range (min/max): 75m / 900m (up from 200m / 700m)
      • Damage: 78 (up from 50)
      • Primary Target: Tier 1+
      • Secondary Target: Air
      • Cannot Target: N/A
      • Armor Piercing: No
    • Weapon (New): Plasma Torpedo (Direct / Bolt)
      • Range: 1100m
      • Rate of Fire: 7 seconds
      • Shots per Volley: 1
      • Damage: 126
      • Primary Target: Air
      • Secondary Target: N/A
      • Cannot Target: Drones, Tier 1+, Buildings
      • Armor Piercing: No
  • Assembly: Armor increased to 4 (from 0). Metal cost decreased to 200 (from 240), Construction time decreased to 30 (from 32).
  • Auxiliary Assembly (Hunter / Prey DLC): Armor increased to 4 (from 0). Construction time decreased to 40 (from 45).
  • Aviary: HP decreased to 1300 (from 1500), Armor increased to 4 (from 0). Metal cost decreased to 270 (from 280), Construction time decreased to 40 (from 45).
  • Advanced Assembly: Armor increased to 4 (from 0).

Substrate Economy & Support Structures

  • Energy Modulator: HP decreased 600 (from 800), Shields increased to 1400 (from 1000), Armor increased to 4 (from 0).
  • Subspace Streamer: Shields decreased to 1200 (from 1600), Shields increased to 2800 (from 2000), Armor increased to 4 (from 0). Metal cost increased to 880 (from 840).
  • Gateway: HP decreased to 600 (from 800), Shields increased to 1400 (from 1000), Armor increased to 4 (from 0).
  • Quantum Jammer: HP decreased to 450 (from 1000), Shields increased to 1050 (from 500), Armor increased to 4 (from 0).
  • Quantum Archive: HP decreased to 390 (from 800), Shields increased to 900 (from 500), Armor increased to 4 (from 0). Radioactive cost decreased to 285 (from 300).
  • Regenerator: HP increased to 450 (from 400), Shields increased to 1050 (from 800), Armor increased to 4 (from 0).
  • Sensor Post: HP decreased to 90 (from 100), Shields increased to 210 (from 200), Armor increased to 4 (from 0). Radioactive cost decreased to 40 (from 80), Construction time increased to 25 (from 20).
  • Orbital Drone Relay: HP decreased to 900 (from 1200), Shields increased to 2100 (from 1500), Armor increased to 4 (from 0). Metal cost increased to 500 (from 450).
  • Metal Extractor: HP decreased to 150 (from 490), Shields increased to 350 (from 10), Armor increased to 4 (from 0).
  • Radioactive Extractor: HP decreased to 150 (from 490), Shields increased to 350 (from 10), Armor increased to 4 (from 0).

Defense Structures

Quanta-Based Defenses

  • PHC Emergency Turret: HP increased to 1800 (from 1300), Armor increased to 6 (from 0). Quanta increase per cast bumped to 20% (from 10%).
    • Weapon: Mozart MK-III Dual Railgun (Direct / Bolt)
      • Rate of Fire: 1.4 (up from 2)
      • Damage: 45 (up from 15)
      • Primary Target: Tier 1+
      • Secondary Target: N/A
      • Cannot Target: Drones
      • Armor Piercing: No
  • Substrate Serpentine Turret: HP decreased to 540 (from 600), Shields increased to 1260 (from 600), Armor increased to 6 (from 0).
    • Weapon: Serpentine Gun (Direct / Bolt)
      • Damage: 85 (up from 30)
      • Primary Target: Tier 1+
      • Secondary Target: N/A
      • Cannot Target: Drones
      • Armor Piercing: No

Anti-Air / Drone Defenses

  • PHC Constable: Armor increased to 4 (from 0).
    • Weapon: Rocket Launcher (Direct / Kinetic)
      • Damage: 27 (down from 75)
      • Primary Target: Air
      • Secondary Target: Drones
      • Cannot Target: Tier 1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 900 (from 300)
  • Substrate Blossom Launcher: HP decreased to 660 (from 1100), Shields increased to 1540 (from 1100), Armor increased to 4 (from 0). Metal cost increased to 257 (from 240).
    • Weapon: Blossom Barrage (Dispersed / Explosive)
      • Range (Min/Max): 50m / 1000m (down from 50m / 1100m)
      • Rate of Fire: 2.4 (down from 2)
      • Shots per Volley: 6 (down from 12)
      • Damage: 7 (down from 15)
      • AoE: 60m (up from 50m)
      • Primary Target: Air
      • Secondary Target: Drones
      • Cannot Target: Tier 1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1000 (from 600).

Ground Defense Structures

  • PHC Smarty System: HP increased to 1600 (from 1500), Armor increased to 6 (from 0).
    • Weapon: Smarty Defense System (Direct / Explosive)
      • Damage: 62 (up from 50)
      • Primary Target: Tier 1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: No
  • Substrate Annihilator Cannon: HP decreased to 480 (from 800), Shields increased to 1120 (from 800), Armor increased to 6 (from 0). Metal cost decreased to 200 (from 230), Construction time decreased to 25 (from 28).
    • Weapon: Death Lance (Direct / Kinetic)
      • Rate of Fire: 1.5 (down from 1)
      • Shots per Volley: 15 (down from 30)
      • Damage: 8 (up from 4)
      • Primary Target: Tier 1+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Heavy Ground Defense Structures

  • PHC Sentinel Turret: Armor increased to 7 (from 0). Construction time increased to 47 (from 44).
    • Weapon: Sentinel Railgun (Direct / Bolt)
      • Primary Target: Tier 3+
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes
  • Substrate Pulverizer Turret: HP increased to 1050 (from 1000), Shields decreased to 2450 (from 2500), Armor increased to 7 (from 0). Radioactive cost decreased to 95 (from 180), Construction time decreased to 44 (from 47).
    • Weapon: Pulverizer Beam (Overtime / Beam)
      • Damage: 208 (up from 168)
      • Primary Target: Tier 3+
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes

Ranged / Indirect Ground Defenses

  • PHC Drone Bay: Armor increased to 5 (from 0). Construction time increased to 50 (from 40).
    • Weapon: Assault Drones (Direct / Kinetic)
      • Squad Size: 18 (down from 64)
      • HP: 180 (up from 15)
      • Construction Time: 15
      • Rate of Fire: 1.3 (up from 2.2)
      • Shots per Volley: 12 (up from 7)
      • Damage: 7 (up from 2)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2+
      • Cannot Target: Drones, Air
      • Armor Piercing: No
  • Substrate Drone MRV: HP decreased to 360 (from 600), Shields increased to 840 (from 600), Armor increased to 5 (from 0).
    • Weapon: Drone Pod Launcher (Direct / Explosive)
      • Range (Min/Max): 250m / 1600m (up from 250m / 1200m)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2+
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Advanced Anti-Air / Drone Defenses

  • PHC Falcon Anti-Air Turret: Armor increased to 4 (from 0).
    • Weapon: Falcon MK-I Flak Cannon (Dispersed / Explosive)
      • Range: 1200m (up from 1150m)
      • Rate of Fire: 1.5 (up from 2)
      • Damage: 36 (up from 26)
      • Primary Target: Air
      • Secondary Target: Drones
      • Cannot Target: Tier 1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1100 from 1000.
  • Substrate Starburst: HP decreased to 1650 (from 2750), Shields increased to 3850 (from 2750), Armor increased to 4 (from 0). Radioactives cost decreased to 200 (from 240).
    • Weapon: Starburst (Dispersed / Explosive)
      • Rate of Fire: 1.5 (down from 1.2)
      • Damage: 36 (up from 20)
      • Primary Target: Air
      • Secondary Target: Drones
      • Cannot Target: Tier 1+, Buildings
      • Armor Piercing: No
      • Other: Projectile speed increased to 1200 (from 1000)

Heavy Anti-Air Defenses

  • PHC Air Eliminator Turret: Armor increased to 5 (from 0). Metal cost increased to 505 (from 450).
    • Weapon: Eliminator Beam (OverTime / Beam)
      • Damage: 450 (down from 750)
      • Primary Target: Air
      • Secondary Target: N/A
      • Cannot Target: Drones, Tier 1+, Buildings
      • Armor Piercing: No
      • Other: Firing arcs updated to allow for better targeting
  • Substrate Sky Ender: HP decreased to 2400 (from 4000), Shields increased to 5600 (from 4000), Armor increased to 5 (from 0).

Advanced Ground Defenses

  • PHC Barrager Turret: HP increased to 3410 (from 3000), Armor increased to 7 (from 0).
    • Weapon: Barrager Rockets x3 (Direct / Explosive)
      • Damage: 75 (up from 45)
      • Primary Target: Tier 2+
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
      • Other: Firing arcs adjusted to allow at least 2 turrets to target a single enemy.
  • Substrate Heavy Annihilator Cannon: HP decreased to 1023 (from 1200), Shields increased to 2387 (from 1000), Armor increased to 7 (from 0). Metal cost increased to 330 (from 300), Radioactive cost increased to 120 (from 60).
    • Weapon: Heavy Death Lance (Direct / Kinetic)
      • Rate of Fire: 1.5 (down from 0.5)
      • Damage: 10 (up from 4)
      • Primary Target: Tier 3+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Advanced Heavy Ground Defenses

  • PHC Oblivion Turret: Armor increased to 8 (from 0).
    • Weapon: Mozart MK-III Dual Railgun (Direct / Bolt)
      • Primary Target: Tier 3+
      • Secondary Target: N/A
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes
  • Substrate Exterminator Gun: HP decreased to 1200 (from 3000), Shields increased to 2800 (from 1200), Armor increased to 8 (from 0). Metal cost decreased to 505 (from 600), Radioactive cost increased to 345 (from 240).
    • Weapon: Exterminator Cannon (Direct / Kinetic)
      • Damage: 593 (up from 400)
      • Primary Target: Tier 3+
      • Secondary Target: Buildings
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes

Advanced Ranged/Indirect Ground Defense

  • PHC Artillery Post: Metal cost decreased to 520 (from 600).
    • Weapon: Artillery Cannon (Dispersed / Explosive)
      • Range (Min/Max): 400m / 2000m (down from 400m / 2800m)
      • Rate of Fire: 8 (up from 12)
      • Damage: 300 (up from 250)
      • AoE: 150m (up from 100m)
      • Primary Target: Tier 2
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
  • Substrate Shredder Turret: HP decreased to 360 (from 600), Shields increased to 840 (from 600). Radioactive cost increased to 300 (from 240).
    • Weapon: Plasma Ball (Direct / Explosive)
      • Primary Target: Tier 1+
      • Secondary Target: Buildings
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Advanced AoE Ground Defenses

  • PHC Machine Gun Turret (Hunter / Prey DLC): HP decreased to 2400 (from 2750), Armor increased to 6 (from 0). Radioactive cost increased to 120 (from 65), Construction time increased to 45 (from 30).
    • Weapon: Nichols MK-II Machine Gun (Direct / Kinetic)
      • Primary Target: Tier 1, Air
      • Secondary Target: Tier 2
      • Cannot Target: Drones
      • Armor Piercing: No
  • Substrate Disruptor Cannon: HP decreased to 720 (from 3000), Shields decreased to 1680 (from 2000), Armor increased to 6 (from 0). Metal cost decreased to 500 (from 560), Radioactive cost decreased to 240 (from 280), Construction time decreased to 60 (from 70).
    • Weapon: Disruptor Cannon (Direct / Bolt)
      • Damage: 225 (up from 150)
      • Primary Target: Tier 1
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: No

Asymmetric Defenses

  • PHC Shotgun Turret (Hunter / Prey DLC): Armor increased to 7 (from 0). Metal cost increased to 310 (from 250), Radioactive cost increased to 120 (from 50), Construction time increased to 45 (from 20).
    • Weapon: Sandstorm Shotgun (Direct / Kinetic)
      • Primary Target: Tier 2+, Buildings
      • Secondary Target: Tier 1
      • Cannot Target: Drones, Air
      • Armor Piercing: No
  • PHC Minos Cannon (Hunter / Prey DLC): Armor increased to 8 (from 0). Metal cost decreased to 1800 (from 2500), Radioactive cost decreased to 700 (from 1325), Construction time decreased to 120 (from 254).
    • Weapon: Minos Chain Laser (Direct / Explosive)
      • Primary Target: Tier 3+
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes
  • PHC Nova Tower (Hunter / Prey DLC): Armor increased to 4 (from 0). Construction time increased to 35 (from 25).
    • Weapon: Nova Disruption Battery (Dispersed / Explosive)
      • Range (Min/Max): 400m / 2000m (down from 400m / 2800m)
      • Primary Target: Tier 2
      • Secondary Target: Tier 3
      • Cannot Target: Drones, Air
      • Armor Piercing: Yes
      • Other: This weapon only does shield damage.
  • PHC Stasis Hammer (Hunter / Prey DLC): Armor increased to 4 (from 0). Construction time decreased to 50 (from 60).
    • Weapon: QT-BM Stun Beam (OverTime / Beam)
      • Range: 900m (down from 1200m)
      • Primary Target: Tier 4
      • Secondary Target: Tier 3
      • Cannot Target: Drones, Air, Buildings
      • Armor Piercing: Yes
      • Other: Stuns target for 6 seconds (up from 3).
  • PHC Carving Turret (Summoned): Armor increased to 8 (from 0).
    • Weapon: Butcher Beam (OverTime / Beam)
      • Primary Target: Tier 3+
      • Secondary Target: Tier 2
      • Cannot Target: Drones, Air, Tier 1, Buildings
      • Armor Piercing: Yes
      • Other: Firing arcs updated for better targeting.

Orbital Abilities

  • Orbital Strike:
    • AoE: 800m (down from 1000m).
    • Armor Piercing: No
  • Plasma Storm:
    • Cooldown: 80 seconds (up from 30)
    • Shots per ‘Volley’: 125 (up from 70)
    • Damage: 5 (down from 10)
    • AoE: 600m (up from 500m)

Special Thanks

Huge thanks goes out to the players who posted feedback to use during the development of this update. Super special thanks to Tarnished Knight, Drivver44, Resopmok, fantstc and AI_Random from Discord. Without their constant suggestions, tweaks and effort this update would not be as big!


Comments
on Jan 28, 2021

Can't download v2.99 as steam requires update code which I don't have

on Jan 28, 2021

There is no update code.

on Feb 02, 2021

Did you fix the infamous hyena laser array centering bug (i.e. lasers were focusing in a indefinite point on the back of the unit model instead of center)

on Feb 05, 2021

Worst update ever!

Air Harbinger is Unusable now as they wander all over the map and can't be controlled, please fix it!!! 

on Nov 19, 2021

I wanted to rollback from 3,10 to v.3.0 but the previous beta is 2.92. I have some late game saves for 3.0 that I want to play

on Jan 14, 2022

is this game has 5vs5 ???

indigocard.ltd

bingenerator.one

on Feb 10, 2022

Sorry for the late reply - yes it does. We actually have up to 14 player maps!