Ironclad Games and Stardock Entertainment are pleased to announce the release of version 1.86 of Sins of a Solar Empire: Rebellion today. Today's update further optimizes the CPU and AI systems, while including several fixes for the Outlaw Sectors DLC. 

Change Log
  • Advent Reanimation and any other form of cloning will no longer clone Militia units. 
  • Truce Amongst Rogues is now with just the pirates - not rebels, neutrals or militia. 
  • Modders can now make use of the new ResearchModifierTypes "FriendlyWithPirates" and "FriendlyWithRebelNeutrals" in addition to the original "FriendlyWithPiratesRebelNeutrals".
  • Fixed smuggling data showing up when looking at crystal or metal tooltips. Smuggling only affects credits. 
  • NPC and Militia carriers now build their strikecraft squadrons. 
  • Militia will now spawn carriers. 
  • Militia no longer receive research benefits that are tied to weaponclass. This solves the problem of races who don't use the militia ship classes being at a research disadvantage. 
  • Mod users no longer need to move their mods to a new mod folder if the executable version changed unless the new game version breaks the previous version's mods. (e.g. 1.85 mods can stay in the Mods-Rebellion v1.85 folder even though this is game version 1.86). 
  • CPU optimizations in large battle situations, late game situations and mass militia situations.
  • Reduced memory usage (particularly during large battles). 
  • Reduced memory fragmentation (particularly during large battles). 
  • AI CPU and memory optimizations.

Comments (Page 2)
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on Nov 17, 2016

upsurper

Can we make the advent Progenitor Mothership icon be upright as we rotate around the model, looks so derpy upside down. 


Would be cool to have a setting in the entity file to make icons static or directional, like structures compared to ships atm.
I'd personally like to have all the icons like the structure type 

on Nov 18, 2016

I know I might be pushing my luck a bit... but is there any chance we could get the option to make Starbases use supply points? Just a hopeful wish =P

on Nov 18, 2016

This is awesome! Thanks for the updates

on Nov 18, 2016

SOOOO thats why SB-ferdie was playing Vasari today instead of TEC rebels. LOOOOOL. 

 

 

on Nov 18, 2016

Hello, please fix the AI, it sometimes creates a list of unavailable researches due to lack of research stations that halts its development, as it can't construct new stations.

Colonization and relationship researches lead to such problem.

Thanks

on Nov 26, 2016

Wow, great news. CPU optimization is always good. Utilize SSE4.1, unroll some loops, Convert data layout from AoS to SoA: all good stuff.

 

Seriously though, I'm glad SoaSE continues to get support. Keep up the good work!

on Nov 27, 2016

Another Comment Mr Fraser,

Any chance to get the hole in the Eradica fixed. 

 

on Nov 28, 2016

Thank you for the continued updates

Although is there a way I can reverse it? I would gladly trade optimization for the old TAR.

 

-edit- Looking through some searches, seems that it may be impossible to reverse the update. Looks like the end of sins for me then :/ rip

on Nov 28, 2016

hellvor

Thank you for the continued updates

Although is there a way I can reverse it? I would gladly trade optimization for the old TAR.

 

-edit- Looking through some searches, seems that it may be impossible to reverse the update. Looks like the end of sins for me then :/ rip

It's easily moddable since they left the original modifier in place.

on Nov 28, 2016

ZombiesRus5


Quoting hellvor,

Thank you for the continued updates

Although is there a way I can reverse it? I would gladly trade optimization for the old TAR.

 

-edit- Looking through some searches, seems that it may be impossible to reverse the update. Looks like the end of sins for me then :/ rip



It's easily moddable since they left the original modifier in place.



Yeah, they've been good to us modders by often leaving in stuff even if it isn't used by the vanilla game anymore. 

on Dec 07, 2016

Hello, there is one more problem

Sometimes starbases stop to autoattack, take a look please

cheers

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