Opt-In via Steam
Published on August 21, 2013 By Yarlen In Sins News

Ironclad Games and Stardock Entertainment are pleased to announce the start of an opt-in BETA for Sins of a Solar Empire: Rebellion today. Available as an opt-in via Steam, the v1.79 beta updates the game's graphics shader system and contains several balance changes. 

For a full change log visit: https://forums.sinsofasolarempire.com/447729


Comments (Page 2)
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on Sep 20, 2013

Aye, I'll update the OP when I'm ready to make it public.

on Sep 20, 2013

Yarlen

Some balance stuff mostly.  I'll likely add it into the 1.79 beta test next week if it feels good.

 

Phase Missile nerf?

on Oct 07, 2013

Yarlen

Some balance stuff mostly.  I'll likely add it into the 1.79 beta test next week if it feels good.

 

Could we possibly get a fix for the arbitrary limit on jumping starbases?
You know, where the planet entity may have a limit of 2 or more starbases, however if one is already there another cannot jump in regardless of the grav well limit.

 

on Oct 07, 2013

on Oct 08, 2013

Well......it's not a pony...

on Oct 09, 2013

Wintercross


Quoting Yarlen, reply 14
Some balance stuff mostly.  I'll likely add it into the 1.79 beta test next week if it feels good.

 

Could we possibly get a fix for the arbitrary limit on jumping starbases?
You know, where the planet entity may have a limit of 2 or more starbases, however if one is already there another cannot jump in regardless of the grav well limit.

 

 

No, this is hardcoded.

on Oct 09, 2013

Yarlen


Quoting Wintercross, reply 18

Quoting Yarlen, reply 14
Some balance stuff mostly.  I'll likely add it into the 1.79 beta test next week if it feels good.

 

Could we possibly get a fix for the arbitrary limit on jumping starbases?
You know, where the planet entity may have a limit of 2 or more starbases, however if one is already there another cannot jump in regardless of the grav well limit.

 

 

No, this is hardcoded.

 

Will we ever see a reversing of that? It was a failed attempt at balance after all...

on Oct 10, 2013

Unlikely.

on Oct 10, 2013

Wintercross
It was a failed attempt at balance after all...

In your opinion.

on Oct 10, 2013

ZombiesRus5


Quoting Wintercross, reply 22It was a failed attempt at balance after all...

In your opinion.

 

Well, it was initiated to balance the VR Starbase, but ultimately it did not, thus the recent changes requiring them to use phase nodes which has a more profound effect. Therefore it was a failed attempt because it did not balance VR and just messed with an otherwise excellent resource for modders.

 

It might be unlikely since the team doesnt really care about it I guess, but it's something I really need and want.
I'd rather not have to roll back versions to make my mod work right because most people don't have access to the retail version of Rebellion.

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