Ironclad Games and Stardock Entertainment are pleased to announce the release of Sins of a Solar Empire v1.18 and Sins of a Solar Empire: Entrenchment v1.04 to all registered customers.  Now available via the Impulse client (http://www.impulsedriven.com), these latest updates include a major rebalancing of the game across all three races based on player feedback.

For a complete list of changes, please visit: https://forums.sinsofasolarempire.com/364878/


Comments (Page 2)
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on Sep 30, 2009

Thank Ironclad, they did all the heavy lifting.

on Sep 30, 2009

Why don't I see any pics?

on Sep 30, 2009

calienon
Wow talk about an on-time patch release!    Going to try it out now!  (Hopefully the mod updater is updated lol)

I am downloading the update at present, and will have to txt the files before I can update the mod updater

EDIT for some reason the convertdata exes just error out on me in xp32.

the error reads this application has failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem.

even with the msvcm80d.dll,msvcp80d.dll,msvcr80.dllmsvcr89d.dll & microsoftvc80crt.manifest the convertdata's do not run in xp32, but with a different error

the application failed to initialize properly (oxc0000034). click on ok to terminate the application.

I am about to update one of my w7 64 machines and test on it.

edit 2 just tested the convertdata's on a win7 64bit by doubleclicking on the exe and the exe correctly opened a dosbox and closed it without any error message.

 

Harpo

on Sep 30, 2009

Woohoo!

 

Now to back up 1.03 for mods, and get into 1.04.

on Sep 30, 2009

AI seems quite improved so far.

on Sep 30, 2009

are you going to upload the new dev builds?

on Sep 30, 2009

Happy patch day everyone! Tralalalalalalalala

on Sep 30, 2009

Downloadin' now!  Can't wait 'til the weekend to use it!

on Sep 30, 2009

Heard allot of people say Kortul weapons jam is bugged. Tried it out a few times and it works just fine for me. Just like it says in the discription. Once they move out weapons are active again if they move in they get disabled again. 

I thought I'dd post this before the complains come  

I love the Kortul now ^^ 

Grtz,
Flipkik 

on Sep 30, 2009

My dreams came true this morning when i a woke, Santa Claus (stardock/Ironclad) had left me a big gift wrapped patch under my cyberchristmas tree

on Sep 30, 2009

Flipkik
Heard allot of people say Kortul weapons jam is bugged. Tried it out a few times and it works just fine for me. Just like it says in the discription. Once they move out weapons are active again if they move in they get disabled again. 

I thought I'dd post this before the complains come  

I love the Kortul now ^^ 

Grtz,
Flipkik 

Fixed. Will be included in tomorrow's hotfix.

on Sep 30, 2009

are you going to upload the new dev builds?

As soon as the hotfix is out.

on Sep 30, 2009

I wonder what the new capital does. It's either the envoy or there's a new cruiser. I managed to see the screens, I didn't see what the new cruiser looks like, the button was an LEV (obviously a place holder)

on Sep 30, 2009

I haven't started playing yet but I just wanted to tell you what a great utility I think Impulse is. It is soooo much better than alot of games ,COD for instance, where I have to go to a third party for my updates. Both downloads and installs in less than one minute. Awesome.

 Now lemme go play with my new toys.

  I also wanted to say that I appreciate the Devs putting this out so close to the new release. I'm sure there was alot of overtime put in. And you poor suckers are probably salaried. Good job.

 -Ghostwheel

on Sep 30, 2009

I keep reading about the new pictures, but I don't see the new pictures. Where is everyone finding these new pictures?

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