Single-player demo now available at Gamespot
Published on March 21, 2008 By Yarlen In GalCiv II News

Ironclad Games and Stardock Entertainment are proud to announce the release of the first Sins of a Solar Empire demo!  Available at Gamespot, the single-player only demo offers a taste of the full game for those who haven't yet taken the plunge into galactic warfare.

Features:

  • Play as the Trader Emergency Coalition (TEC)
  • Learn the basics through four tutorials
  • Fight on two small scenario maps against up to two AI players
  • Conquer a randomly generated medium map against up to three AI players
  • 90 minutes of play time

If you've been waiting to check out Sins of a Solar Empire, head on over to Gamespot for the download today.

http://www.gamespot.com/pc/strategy/sinsofasolarempire/download_6188180.html


Comments (Page 2)
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on Mar 24, 2008
Darned double post.
on Mar 24, 2008
To avoid double posting, don't hit the
on Mar 24, 2008
To avoid double posting, don't hit the 'Post Reply' button more than once.
Sometimes it takes some time for the post to be posted.
Don't be so impatient.
on Mar 24, 2008
That was weird.

I pressed 'Post Reply' only once, yet get a double post with the first being incomplete.


This website is messed up.
Add to that, now whenever I click the 'Everything' link in 'Forum Links' I don't receive anything but catagories.
on Mar 24, 2008
I really wonder if the web devs test the web site enough.
Because there are things that should not be, for far too long.


And I still dislike not going to my last posted comment in a thread I have recently visisted.

I read that it was changed because of new posters getting confused.
But, if a poster is new - the cookie would not send them to a later point in the thread.


The web devs really need to rethink some things.

And so far, this 'new format' sucks.
on Mar 24, 2008
Well, I've played around with the demo and my early reaction is to pass on buying it....maybe over time I'll get hooked on it..... but not so much right now.
on Mar 24, 2008
If i'd been able to play the demo first, I wouldn't have bought Sins.


Ditto. I think a lot of 4X gamers that bought the game feel that way, honestly.

on Mar 24, 2008
"http://www.gamershell.com"

Ugh. They attached their own stuff to it and shoved it into a zip file. Who knows if they did further modifications?

Which reminds me - can somebody get a MD5 signature for the original file, so we can make sure copies are not modified?
on Mar 24, 2008
I'd be more interested in firm word from Stardock about whether the demo will ever be on SDC.
on Mar 24, 2008
To be honest, I didn't think it was that good, GalCiv2 is by far the better game, it's only downfall it not having multiplayer.If i'd been able to play the demo first, I wouldn't have bought Sins. Obviously, this is just my opinion and will no doubt vary from everyone else.


I say the same about GalCiv 2. If I had only tried it a bit I wouldn't have bought it.
note: I'm not gonna get Sins either since it's to little micromanagement in it.
on Mar 24, 2008
I say the same about GalCiv 2.


You can't "say the same" without saying more. The quote chunk you include talks about both GC2 and Sins. I have no sure idea whether you dislike one, the other, or both games.

I can guess you don't much like either of them because you say "too little micromangement" about Sins, but if that's seriously your take, I'd rather you'd started a series of threads long ago. I have a pretty serious set of conflicts between my interest in detail and my aversion to repetitive clicking, and I have some hopes that the Stardock folks can give me satisfaction in the long haul. I think someone like you could help me get more of what I want if you were more specific about what you want.
on Mar 25, 2008
Okay, first thing first. The 'Sign me in' at the bottom of the page goes to a 'Site go boom' page. I had to use the login boxes at the top of the page.

I'd like to be able to download this via SDC or BT. Because it is such a big download, http and ftp for me just disconnect halfway through (or worse, near the end).
on Mar 25, 2008
since it's to little micromanagement in it.


Too little micromanagement?? I've just played the demo, and it kept my mouse very busy. Having to figure out technologies, planet improvements, building perquisites, etc all in real time is a bit overwhelming. There's a lot of stuff to keep track of, and I have troubles trying to figure out what improvements I want my planets to have and which technologies I need. It's actually a lot of stuff.
on Mar 25, 2008
This game sure looks interesting, but I haven't had this much trouble with camera control since I played the Homeworld 2 demo. Things don't seem to stay centered on the screen, and it takes forever to find the right combination of rotate/drag/zoom to get the view you want. I think I spent more time finding my ships than actually flying them.

So what's the trick this time? Gal Civ 2 has the click-drag thing instead of edge scrolling, which made me think the game was crap until I searched around the forums, and I'm guessing there's some similarly useful-but-unusual mechanic in Sins. Otherwise, I don't see how the game is even playable.
on Mar 26, 2008
Well, here's sorta how it feels to me: You use the scroll wheel, and the zoom follows the mouse cursor. You zoom out, place the mouse over where you want to zoom in, and zoom in. That is what I think the designers intended the primary form of navigation to be.

In addition, the camera seems to automatically "snap" to the nearest unit. Which is nice, except it's easy for it to snap onto the wrong unit.

In addition, The middle mouse button pans the view, and edge scrolling works.

The biggest thing I think would help is if the currently selected unit(s) is outside the view, that an arrow near the edge of the screen point to where it is located. I've seen that in other games, and it's something I think Sins should have.
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